Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
Hmm, I tried that and I can't call the save screen during the prologue. I'm familiar with persistent switches, I'm just hoping to be able to allow the player to save during the prologue so they don't feel obligated to finish it in one sitting
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
My version uses that (which incidentally runs in the same context as main menu so does not allow saves/right click)
then jumping out of context (to allow saves etc)
in the prologue label (which then sets the persistent so you can access main menu without before_main_menu doing its thing again)
Completed: Toire No Hanako, Li'l Red [NaNoRenO 2013], The One in LOVE [NaNoRenO 2014], Running Blade [NaNoRenO 2016], The Other Question, To The Girl With Sunflowers
My version uses that (which incidentally runs in the same context as main menu so does not allow saves/right click)
then jumping out of context (to allow saves etc)
in the prologue label (which then sets the persistent so you can access main menu without before_main_menu doing its thing again)
Seems a logical way to approach the problem.
Which is what I assumed the main_menu label existed for, but apparently not.
Is that just an oversight I made, or is it an error in the documentation, do you think?
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.