Does Ren'Py support Live 2D?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Raichi
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Re: Does Ren'Py support Live 2D?

#106 Post by Raichi »

asfdfdfd wrote: Wed Aug 22, 2018 3:50 pm I've got response from Live2D, so, probably, it may work out in the most pleasant way.

https://github.com/asfdfdfd/renpy-live2 ... -414949889
O my gosh!! When you finish can you please post a tutorial on how to implement it for all the code newbies like myself? <3 Pretty please?? I am an artist and just dying to try out Live2D! I would LOVE to add this to a Ren'Py game, so so badly! Aaah!!

Edit: I'm a windows user~

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Re: Does Ren'Py support Live 2D?

#107 Post by asfdfdfd »

Raichi wrote: Thu Sep 13, 2018 4:15 pm When you finish can you please post a tutorial on how to implement it for all the code newbies like myself?
Of course.

Right now i'm not ready to create simple tutorial but will do it later when tasks with higher priority will be finished.

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noeinan
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Re: Does Ren'Py support Live 2D?

#108 Post by noeinan »

Just commenting to say that's super exciting and I'm following your progress! So cool!
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Re: Does Ren'Py support Live 2D?

#109 Post by asfdfdfd »

Thanks for your support! :)

I'm with good news.

Finally i was able to build Windows version of the project. Download it from attachment and try on your computers. Thanks to the Live2D team that provided special version of Core library.

Setup manual for Windows is not ready yet. It will be updated in the next week. So if you want to try this project casually — just wait till someday on the next week.
Attachments
ProjectLive2D-0.0.1-win.zip
(33.95 MiB) Downloaded 172 times
Last edited by asfdfdfd on Sun Sep 23, 2018 12:42 pm, edited 1 time in total.

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Re: Does Ren'Py support Live 2D?

#110 Post by ArizaLuca »

Is it possible to do it on Mac?

And that's really awesome, by the way! Good job!

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Re: Does Ren'Py support Live 2D?

#111 Post by asfdfdfd »

ArizaLuca wrote: Sun Sep 23, 2018 8:31 am Is it possible to do it on Mac?
Yes. Mac version has been ready couple of weeks ago. Demo build attached.
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Re: Does Ren'Py support Live 2D?

#112 Post by Mole-chan »

How exciting!!!
I admit I did already play around with it a bit, because I couldn't contain myself. But, I do have a few questions I suspect will be answered in the manual, so I'll wait until next week to really dig in.

Thank you so much, this is absolutely amazing!

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Re: Does Ren'Py support Live 2D?

#113 Post by asfdfdfd »

Mole-chan wrote: Sun Sep 23, 2018 12:56 pm Thank you so much, this is absolutely amazing!
✨✨✨

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Re: Does Ren'Py support Live 2D?

#114 Post by renoa-heartilly »

asfdfdfd wrote: Sun Sep 23, 2018 8:30 am Thanks for your support! :)

I'm with good news.

Finally i was able to build Windows version of the project. Download it from attachment and try on your computers. Thanks to the Live2D team that provided special version of Core library.

Setup manual for Windows is not ready yet. It will be updated in the next week. So if you want to try this project casually — just wait till someday on the next week.
oh wow thank you very much! great job! i can't wait for the manual, gonna grab the file and mess around till then :mrgreen:
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Re: Does Ren'Py support Live 2D?

#115 Post by kimineechan »

oh my goodness this is AMAZING. This will expand the possibilities SO MUCH. I can't wait to see the manual!
Thank you sooo much!

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Re: Does Ren'Py support Live 2D?

#116 Post by asfdfdfd »

Thanks for the patience!

I've prepared prebuilt version of the library (for Windows and macOS). So you could drop it in your test project, try with your models and share feedback.

Also i've updated manual. I've tried to make it as simple as possible but it still may be a bit complex without feedback. So do not hesitate to ask questions and i'll try to simplify it.

It is still far from production but at least you could try something. :)

https://github.com/asfdfdfd/renpy-live2d

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Re: Does Ren'Py support Live 2D?

#117 Post by Andredron »

asfdfdfd wrote: Tue Oct 02, 2018 5:33 am Thanks for the patience!

I've prepared prebuilt version of the library (for Windows and macOS). So you could drop it in your test project, try with your models and share feedback.

Also i've updated manual. I've tried to make it as simple as possible but it still may be a bit complex without feedback. So do not hesitate to ask questions and i'll try to simplify it.

It is still far from production but at least you could try something. :)

https://github.com/asfdfdfd/renpy-live2d
Android?

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Re: Does Ren'Py support Live 2D?

#118 Post by renoa-heartilly »

aaaaa thank you very much for this! i will try it out and get back to you on how it did on my computer!

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Re: Does Ren'Py support Live 2D?

#119 Post by asfdfdfd »

Andredron wrote: Wed Oct 03, 2018 5:08 pm Android?
It is possible (iOS too) but as for now i've decided to focus on mac/win builds. Android requires significant amount of work that could not be shared with another platforms. So i'll do it, but later.
renoa-heartilly wrote: Thu Oct 04, 2018 6:34 am aaaaa thank you very much for this! i will try it out and get back to you on how it did on my computer!
👍

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Re: Does Ren'Py support Live 2D?

#120 Post by ArizaLuca »

Hi;

in the GitHub thing it says to apply a patch:

Code: Select all

diff --git a/build_python.sh b/build_python.sh
index ca76c4d..274d03e 100755
--- a/build_python.sh
+++ b/build_python.sh
@@ -7,7 +7,7 @@ INSTALL=$PWD/install

 # The xes are required to prevent msys from interpreting these as
 # paths. (We use the system python to do this normalization.)
-SOURCE=`python $SOURCE/norm_source.py "x$PWD" "x$SOURCE"`
+SOURCE=`python2 $SOURCE/norm_source.py "x$PWD" "x$SOURCE"`

 export LD_LIBRARY_PATH="$INSTALL/lib"
 export DYLIB_LIBRARY_PATH="$INSTALL/lib"
I do not know how to do this... I'm clearly not very good at coding.

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