How would I create a menu that only shows its options after a text box finishes?

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Automne
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How would I create a menu that only shows its options after a text box finishes?

#1 Post by Automne » Fri Oct 05, 2018 12:08 am

The way it happens by default is that the text box and the menu both appear at the same time. What I'd like to do is have a text box that types out its text, then once it finishes have the menu options to progress to one of the next scenes appear with the text box still visible at the bottom. I'll admit it's probably easy to do, but I haven't been able to find anything about it on google or in the documentation.

Simply put, how would I delay a menu's choices appearing? Anything I put before the menu items except the dialogue box itself (such as a pause) gives an "expected menuitem" error, which makes sense but is a bit frustrating.

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Imperf3kt
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Re: How would I create a menu that only shows its options after a text box finishes?

#2 Post by Imperf3kt » Fri Oct 05, 2018 12:31 am

A choice menu won't show the text box unless you give it a line of dialogue to display. So just leave it out.

Example:

Code: Select all

    menu:
        "This text will appear in the text box, and the menu will show at the same time." 
        
        "option 1":
            #do something
        "option 2":
            #do something else
To have the dialogue box go away, do it like this.

Code: Select all

    "This text will appear in the text box, and the menu will show after it has shown." 
    menu:
        "option 1":
            #do something
        "option 2":
            #do something else
Warning: May contain trace amounts of gratuitous plot.
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Automne
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Re: How would I create a menu that only shows its options after a text box finishes?

#3 Post by Automne » Fri Oct 05, 2018 1:28 am

Imperf3kt wrote:
Fri Oct 05, 2018 12:31 am
(snip)
Yes, the problem is I don't want the dialogue box to go away. I guess my post might have been worded poorly. Here's what I want to happen:

1. Text box appears, and text starts to type.
2. Once the text box finishes typing and all dialogue is visible, the menu options appear. Text box is still visible at this time while the options are on the screen.
3. Player clicks an option and moves on.

Coding it the first way makes the options appear too soon, while the text is still typing.

Coding it the second way gets the dialogue to finish typing before the options show up, like I want, but removes the finished text box when the options appear which I don't want.

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Re: How would I create a menu that only shows its options after a text box finishes?

#4 Post by philat » Fri Oct 05, 2018 2:59 am

Code: Select all

    "This text will appear in the text box, and the menu will show after it has shown." 
    menu:
        extend ""
        
        "option 1":
            #do something
        "option 2":
            #do something else

Automne
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Re: How would I create a menu that only shows its options after a text box finishes?

#5 Post by Automne » Fri Oct 05, 2018 3:51 am

philat wrote:
Fri Oct 05, 2018 2:59 am

Code: Select all

    "This text will appear in the text box, and the menu will show after it has shown." 
    menu:
        extend ""
        
        "option 1":
            #do something
        "option 2":
            #do something else
Thank you, that worked!

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