I use imagebuttons for all the mapping and when you click a character UI shows up with options like "Greet", "Apologize", etc (Also imagebuttons)
Now, here in the imagebutton I use action[Call "label"]
The problem is when i call a label to trigger the dialogue, all the present screens are cleared and only black screen is shown
https://i.imgur.com/RRECKev.jpg
https://i.imgur.com/lxzarcg.jpg
https://i.imgur.com/vxzHDWV.jpg
(Also, i am a noob and can't seem to figure out how to upload images, it keeps saying "not possible to determine the dimensions of the image" )
So as you can see, this happens
Is there a way to Show a label or maybe Show a "say" screen so that the dialogue is shown as in the 3rd image but everything else also stays on the screen
Please help
Code: Select all
screen UI_i_int_op_basic():
#Greet
imagebutton:
auto "/images/UI/Greet_%s.png"
tooltip "Greet."
focus_mask True
mouse "imagemap"
if sl_eva:
action[Hide("UI_i_int_op_basic"), Hide("UI_i_int"), Hide("UI_i"), Call("aur_eva")]
label eva_grt:
eva "Hi there."
$ sl_eva = False
call screen UI_h