Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
Forum rules
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is 'Building' section. It exists for people who wants to participate in development of module. If you want to try it just as user then follow instructions at 'Installing' section.
Has anyone managed to build the extension for Windows? I'm having trouble with it. Every time I run Ren'Py, it says it can't find a DLL.
I tried the release build and it runs... Though it can't load the model for me.
TakeHomeTheCup wrote: ↑Sun Oct 14, 2018 6:36 pm
Has anyone managed to build the extension for Windows? I'm having trouble with it. Every time I run Ren'Py, it says it can't find a DLL.
Could you upload complete error log please?
TakeHomeTheCup wrote: ↑Sun Oct 14, 2018 6:36 pm
I tried the release build and it runs... Though it can't load the model for me.
I'm here to answer questions about this module so if you provide more details we could figure something out. Probably you may upload your test project somewhere.
This is 'Building' section. It exists for people who wants to participate in development of module. If you want to try it just as user then follow instructions at 'Installing' section.
Thank you very much for that. It says you need to have the Live2D be a JSON file in the usage thing (specifically 'model3.json'); how do you export it like that? I only see moc3 files.
Also, for the 'motion group', are those default animations? I have special animations for the model I am using that I created.
ArizaLuca wrote: ↑Tue Oct 16, 2018 10:03 am
Thank you very much for that. It says you need to have the Live2D be a JSON file in the usage thing (specifically 'model3.json'); how do you export it like that? I only see moc3 files.
Also, for the 'motion group', are those default animations? I have special animations for the model I am using that I created.
Thanks.
Press on File -> Export for Runtime -> Export as moc3 file.
It should create the json files too.
Hey I'm sorry if this a stupid question but just found this thread (and lucky to) and trying to work my way backwards to get a version going on my mac. Can anyone do a quick "how-to" on that, sorry if this isn't pushing the conversation forward but may help others like me who are starting.
(you can also say "shut up, the programmers are talking," either one works)
Error will disappear If you replace 'pyd' file in your example with prebuilt one from 'releases' page. It seems that you have tried to build module by yourself and somehow it goes wrong. Please double check that you have followed manual. Every step is super important. Even software versions.
TakeHomeTheCup wrote: ↑Sun Oct 14, 2018 6:36 pm
Has anyone managed to build the extension for Windows? I'm having trouble with it. Every time I run Ren'Py, it says it can't find a DLL.
I tried the release build and it runs... Though it can't load the model for me.
Oh. I read you carelessly. You have tried to build module by yourself actually. So. As the first step check that you use the same versions of Python and MSVC as i've used (also they should be 32-bit). If you have installed them and you have other versions of MSVC and Python check that build process called required software versions and not yours.
Last edited by asfdfdfd on Sat Oct 20, 2018 8:34 am, edited 1 time in total.
ArizaLuca wrote: ↑Tue Oct 16, 2018 3:27 pm
Yes, but I also have my own personal default animations. Is there a way to export those as well?
As for now Cubism SDK supports switching motions and expressions. So if you constructed your animations as motions or expressions you could call them with 'start_motion' or 'set_expression' methods.
ArizaLuca wrote: ↑Tue Oct 16, 2018 3:27 pm
Also, can I display multiple Live2D sprites at the same time?
As for now there is no convenient way to do this but i could suggest two hacks:
1. Call 'scene.create_model' twice. It will add two models on scene. But this method is not really useful because all models will be placed on top of each other. Positioning of models inside scene is not ready yet.
2. You may create two Live2DDisplayable instances and position them as regular displayables via RenPy methods. But this method will be pretty slow and FPS may be low.
Settle for Pocky wrote: ↑Thu Oct 18, 2018 10:52 am
Hey I'm sorry if this a stupid question but just found this thread (and lucky to) and trying to work my way backwards to get a version going on my mac. Can anyone do a quick "how-to" on that, sorry if this isn't pushing the conversation forward but may help others like me who are starting.
(you can also say "shut up, the programmers are talking," either one works)
you guys are awesome,
Patrick B.
Hey, no problem. Just follow "Installing" section of the manual. Ask here if you will have any problems.
Have there been any updates on this? I just ask because it's been a while, and intriguing some features (getting rid of the black background, multiple sprites) sounded like they were still on the docket.
Mole-chan wrote: ↑Fri Dec 21, 2018 6:50 pm
Have there been any updates on this? I just ask because it's been a while, and intriguing some features (getting rid of the black background, multiple sprites) sounded like they were still on the docket.
There is no progress as i've buried under pile of work. I have plans to resume Live2D project in 2019 but no ETA as usual.