“Nestled in the beating heart of Locesca is Anghor Thom, a neutral city-state that has long since removed itself from the chaotic ebb and flow of the region. In Anghor Thom goods peddlers and mages alike can practice their craft in relative safety. Adventurers find work and like-minded companions, and those that are simply lost are swept up in the energy of the city. It is a place of new beginnings for many. Will it be for you as well?”
Oran Vissel A daydreaming spirit mage and the player character, Oran uses his healing and illusion magic to support the party from the back lines. His calm and easygoing demeanor along with natural magical talent has let Oran coast through life undisturbed for the most part, but recent events cause him to reevaluate his surroundings. Oran may become more outgoing and resourceful or more inquisitive and empathetic depending on the player’s choices.
Sable Aubert Oran’s childhood friend, a bookish village girl with an enormous heart. While Sable lacks a role in combat she does care for the group in a more domestic sense. Her genuine sunny disposition and borderline motherly attitude towards the party keeps the group in high spirits. She worries not only for her friend's safety in such a dangerous profession, but also about her own role in the slowly changing party.
A proud noblewoman and the party's expert on all things arcane. The Lambelle house has recently fallen upon hard times, something that Evangeline seeks to rectify herself by gaining prestige as an adventurer. While new to adventuring itself Evangeline is a gifted arcanist with a proficiency for lightning-based spells. Quick of mind and ambitious, Evangeline respects those that can stand as her equal and is rather protective of the friends she has.
Ralta Amarah Ralta is a perpetually tired apothecary who sells supplies to the group and occasionally finds herself reluctantly joining them on the odd quest. Having been turned undead in an incident years ago, she hides in her shop and uses her meager profits to fund her research into reversing her curse. Ralta's lack of social tact and morbid humor might be off-putting to some, but if Oran chooses to help out in her shop he will find she's surprisingly good company.
Ninnon A runaway rogue from a distant desert land. Small and agile, Ninnon has a number of useful skills that are key to any adventuring party worth their salt. What Ninnon can't do is speak the local language (at least at first). Shy but eager to prove her usefulness, Ninnon only wishes to properly be able to convey her feelings to the other members of her party.
Alva Helseheim The group's frontline fighter and the most active in seeking out quests, Alva strives to be a renowned adventurer like her father. She's a tomboy to her core, straightforward in both combat and conversation. Alva’s crass attitude might get her and her friends into trouble sometimes, but she's always there to help with an encouraging shout and a clenched fist.
Gil Anzanni A crackshot mechanist with a silver tongue. Naturally inquisitive and effortlessly charming, Gil serves as your self-proclaimed wingman (Though he does most of the flirting himself.) Anything and everything is a game to be played and won in Gil's eyes, and he's likely to provide you with some winning strategies whether you want them or not.
Reynauld Helseheim A long-retired adventurer who adopted Alva when her parents disappeared. Though he wishes they would pick a different profession he's genuinely proud of how the party has been improving, especially his daughter. Reynauld may be past his prime, but he has a wealth of knowledge for anyone that can pry it from him.
Muso Elois A foreign diplomat with important business in Anghor Thom who finds herself unintentionally entangled with Gil. Stern and dedicated to her work, perhaps she will be the one to reign in Gil's flippant behavior.
Project Lead/Writing: Me
Sprites: Paolo Siega
Music: Project Trinity
UI Design: Sasquatchii
Coding Assistance: DragoonHP