I have a Composite (Container) which contains 15 or so ConditionSwitches. Ideally I'd like to be able to use the im.MatrixColor manipulator on the resulting texture. I'd hoped that this would be possible using a combination of either Flatten or render and render_to_texture, before feeding the result into the manipulator, but that appears not to be possible. Am I just going about this wrong, or is it simply not possible to achieve this?
Goal:
Code: Select all
+-im.Matrix-----------------+
| |
| +-Composite-------------+ |
| | | |
| | +-ConditionSwitch---+ | |
| | | | | | | |
| | | | | | | |
| | +------+-----+------+ | |
| | | |
| | +-ConditionSwitch---+ | |
| | | | | | | | |
| | | | | | | | |
| | +----+----+----+----+ | |
| | | |
| +-----------------------+ |
| |
+---------------------------+