Here is the log generated by RenpyWeb.
Code: Select all
Tue Apr 16 10:34:24 2019
Emscripten-1.0-x86-JS-32bit
Ren'Py 7.2.2.491
Bootstrap to the start of init.init took 0.00s
Early init took 0.02s
import encodings.zlib_codec # precompiled from /lib/python2.7/encodings/zlib_codec.pyo
Loader init took 0.12s
Loading error handling took 0.15s
import emscripten # builtin
Loading script took 0.25s
Loading save slot metadata. took 0.01s
Loading persistent took 0.00s
Full traceback:
File "gui.rpyc", line 11, in script
File "renpy/ast.py", line 900, in execute
File "renpy/python.py", line 1930, in py_exec_bytecode
File "game/gui.rpy", line 12, in <module>
AttributeError: 'StoreModule' object has no attribute 'init'
While running game code:
File "game/gui.rpy", line 12, in <module>
AttributeError: 'StoreModule' object has no attribute 'init'
DPI scale factor: 1.000000
Interface start took 0.05s
import renpy.gl.gldraw # builtin
import renpy.gl.gltexture # builtin
import renpy.gl.gl # builtin
import array # builtin
import renpy.gl.glblacklist # precompiled from ./renpy/gl/glblacklist.pyo
import renpy.gl.glrtt_copy # builtin
import renpy.gl.glrtt_fbo # builtin
import renpy.gl.glenviron_shader # builtin
import renpy.display.swdraw # precompiled from ./renpy/display/swdraw.pyo
primary display bounds: (0, 0, 1536, 864)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1280, 720) physical=(1536, 750) drawable=(3840, 1875)
Vendor: 'Mozilla'
Renderer: 'Mozilla'
Version: 'OpenGL ES 2.0 (WebGL 1.0)'
Display Info: <Info({'blit_sw_CC': False, 'refresh_rate': 0, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 864, 'current_w': 1536, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
Extensions:
ANGLE_instanced_arrays
EXT_blend_minmax
EXT_color_buffer_half_float
EXT_frag_depth
EXT_sRGB
EXT_shader_texture_lod
EXT_texture_filter_anisotropic
GL_ANGLE_instanced_arrays
GL_EXT_blend_minmax
GL_EXT_color_buffer_half_float
GL_EXT_frag_depth
GL_EXT_sRGB
GL_EXT_shader_texture_lod
GL_EXT_texture_filter_anisotropic
GL_OES_element_index_uint
GL_OES_standard_derivatives
GL_OES_texture_float
GL_OES_texture_float_linear
GL_OES_texture_half_float
GL_OES_texture_half_float_linear
GL_OES_vertex_array_object
GL_WEBGL_color_buffer_float
GL_WEBGL_compressed_texture_s3tc
GL_WEBGL_compressed_texture_s3tc_srgb
GL_WEBGL_debug_renderer_info
GL_WEBGL_debug_shaders
GL_WEBGL_depth_texture
GL_WEBGL_draw_buffers
GL_WEBGL_lose_context
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_color_buffer_float
WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
Number of texture units: 16
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Hardware max texture size: 16384
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Total time until interface ready: 1.31599998474s
import encodings.utf_32_be # precompiled from /lib/python2.7/encodings/utf_32_be.pyo
While handling exception:
Traceback (most recent call last):
File "renpy/display/error.py", line 140, in report_exception
File "renpy/game.py", line 281, in invoke_in_new_context
File "renpy/display/error.py", line 45, in call_exception_screen
File "renpy/ui.py", line 289, in interact
File "build/renpy/renpy/./display/core.py", line 2700, in interact
File "build/renpy/renpy/./display/core.py", line 3084, in interact_core
File "build/renpy/renpy/./display/core.py", line 534, in visit_all
File "build/renpy/renpy/./display/core.py", line 534, in visit_all
File "build/renpy/renpy/./display/core.py", line 534, in visit_all
File "renpy/display/screen.py", line 424, in visit_all
File "build/renpy/renpy/./display/core.py", line 3084, in <lambda>
File "renpy/display/screen.py", line 434, in per_interact
File "renpy/display/screen.py", line 619, in update
File "renpy/sl2/slast.py", line 2069, in __call__
File "renpy/sl2/slast.py", line 2012, in execute
File "renpy/sl2/slast.py", line 407, in execute
File "renpy/sl2/slast.py", line 887, in execute
File "renpy/sl2/slast.py", line 887, in execute
File "renpy/sl2/slast.py", line 887, in execute
File "renpy/sl2/slast.py", line 849, in execute
File "renpy/text/text.py", line 1479, in __init__
File "renpy/text/text.py", line 1598, in set_text
File "renpy/substitutions.py", line 244, in substitute
File "//lib/python2.7/string.py", line 563, in vformat
File "//lib/python2.7/string.py", line 585, in _vformat
File "//lib/python2.7/string.py", line 652, in get_field
AttributeError: 'StoreModule' object has no attribute 'version'
Full traceback:
File "build/renpy/renpy/./bootstrap.py", line 313, in bootstrap
File "build/renpy/renpy/./main.py", line 435, in main
File "gui.rpyc", line 11, in script
File "gui.rpyc", line 11, in script
File "renpy/ast.py", line 900, in execute
File "renpy/python.py", line 1930, in py_exec_bytecode
File "game/gui.rpy", line 12, in <module>
AttributeError: 'StoreModule' object has no attribute 'init'
While running game code:
File "game/gui.rpy", line 12, in <module>
AttributeError: 'StoreModule' object has no attribute 'init'
# clear __builtin__._
# clear sys.path
# clear sys.argv
# clear sys.ps1
# clear sys.ps2
# clear sys.exitfunc
# clear sys.exc_type
# clear sys.exc_value
# clear sys.exc_traceback
# clear sys.last_type
# clear sys.last_value
# clear sys.last_traceback
# clear sys.path_hooks
# clear sys.path_importer_cache
# clear sys.meta_path
# clear sys.flags
# clear sys.float_info
# restore sys.stdin
# restore sys.stdout
# restore sys.stderr