Greetings from the Abyss Team!
We're currently looking for one artist and one programmer to help us in the creation of Abyss (temporary name), a drama/mystery adventure visual novel with some puzzle-solving thrown into the mix!
If you want to know more about the project, please check the following link: viewtopic.php?f=43&t=54887
Do you feel something's missing? Then, please, let us know!
You can also play a very early demo here: https://abyss-team.itch.io/abyss
We're now working on expanding the demo, slowly but surely, until the game is completed. We would like to publish it commercially and share the earnings between the team members (rev-share).
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Setting:
Abyss takes place in a fictional Europe during the mid-end of a World War II-esque era, so the architecture of the backgrounds should follow the time period.
For the mysterious place, where parts of the game will take place, it should be portrayed as something surreal (allowing for more artistic freedom) with a strange/scary vibe to it.
Background art by FishyFeathers.
Background art by LucasLCL.
Background art by Kowara.
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Regarding the artist position, you would be responsible for:
- Creating concept art for the backgrounds matching the description given;
- Draw and colour the backgrounds used in the final game based on the concept art;**
- Edit/export the created backgrounds according to the game's needs;**
- Assist with the creation of any necessary visual assets for puzzles (in tandem with the UI Artist) and items collected during the game.
Requirements:
- Have a good sense of humour!
- Be open-minded as the game intends to tackle complicated issues. This might not please everyone.
- Be committed to the project. We ask that a minimal of 5-6 hours per week are dedicated to the project.
- Be able to work in a team (you will work with one or more artists).
- A portfolio showcasing previous works.
Regarding the programmer position, you would be responsible for:
- Implementing all the game systems, puzzles and mini-games based on the game design documents provided by the team;
- Implement the UI interfaces to be used in-game (the UI design and necessary assets will be provided);
- Insert all produced assets (music, SFX, art and the story script) into the game;
- Have experience in Unity.
- Have a good sense of humour!
- Be open-minded as the game intends to tackle complicated issues. This might not please everyone.
- Be committed to the project. We ask that a minimal of 5-6 hours per week are dedicated to the project.
- Be able to work in a team (you will work with one or more programmers).