Hello!
Can someone help me?
are there any other keymap for android beside from gesture that i found on renpy documentation?
i was thinking of something like maybe double tap to do certain thing like opening setting or tap on the left side of the screen to rollback, something like that.
Customizing Keymap for Android
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Customizing Keymap for Android
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Re: Customizing Keymap for Android
Tap on left/right of screen is already a feature (see "rollback side" in preferences)
I'm not sure how to go about multiple taps yet, but the gesture feature works nicely enough. Any reason you don't like it?
I'm not sure how to go about multiple taps yet, but the gesture feature works nicely enough. Any reason you don't like it?
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Re: Customizing Keymap for Android
Oh really? but why it doesnt work when i ported a game i wonder? when i tap on the left side of the screen instead of rollback to earlier dialogue it only advance like how you normal tap.
and i dont exactly do not like the gesture feature, in fact i like it since i used it for hiding the dialogue box with swiping down and skipping by swipping right. i was just wondering if there are more keymapping out there to try
and i dont exactly do not like the gesture feature, in fact i like it since i used it for hiding the dialogue box with swiping down and skipping by swipping right. i was just wondering if there are more keymapping out there to try
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Re: Customizing Keymap for Android
https://www.renpy.org/doc/html/preferen ... lback_side
You can adjust the size (as screen ratio) using config.rollback_side_size = 0.2
You can adjust the size (as screen ratio) using config.rollback_side_size = 0.2
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Re: Customizing Keymap for Android
Ah thank you so much!
that helps
that helps
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Re: Customizing Keymap for Android
None that I am aware of. I can only think of a few other controls you could add anyway.
Touchscreen interaction is rather limited.
Note, the following are hypothetical. Ren'Py does not currently support these as far as I know.
Perhaps multipoint touch, but not every device supports that, so you'd be leaving a lot of potential players out.
There's also gyroscopial control (shake your phone) but that's not very useful for much - it's hard to see the screen while shaking it.
Tilt controls might be useful for minigames.
Voice control?
I suspect this could have some uses especially for disabled people.
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Re: Customizing Keymap for Android
Ahh... i see, it seems very limited huh?
but still thank you very much for helping
but still thank you very much for helping
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