Fast pace stories or drawn out stories?

Questions, skill improvement, and respectful critique involving game writing.
Post Reply
Message
Author
User avatar
beastcarving
Regular
Posts: 139
Joined: Mon May 13, 2019 5:03 pm
Completed: Pulse Cage https://beastcarving.itch.io/pulse-cage-the-full-series
Projects: Your Brother's Religion
Organization: BeastCarving Studio
IRC Nick: BeastCarving
Tumblr: beastcarving
Deviantart: beastcarving
Github: beastcarving
itch: beastcarving
Contact:

Fast pace stories or drawn out stories?

#1 Post by beastcarving »

I like how fast pace Episode is, but I love how story-rich other VNs can be. Let's talk!
Image Pulse Cage (full game)Image Your Brother's Religion (Demo)
PLAY HERE: https://beastcarving.itch.io/
Love my work: https://www.patreon.com/beastcarving

verysunshine
Veteran
Posts: 339
Joined: Wed Sep 24, 2014 5:03 pm
Organization: Wild Rose Interactive
Contact:

Re: Fast pace stories or drawn out stories?

#2 Post by verysunshine »

Episode is designed for mobile. Standard VNs are designed for consoles or PCs. They have different expectations.

Build the basics first, then add all the fun bits.

Please check out my games on my itch.io page!

User avatar
Elsa Kisiel
Regular
Posts: 94
Joined: Tue Aug 25, 2015 1:36 pm
Completed: Shieldlock Holmes
Projects: Home Spatial Home
Location: Belgium
Contact:

Re: Fast pace stories or drawn out stories?

#3 Post by Elsa Kisiel »

I don't really know Episode (I play on computer), but I do prefer short stories, as I usually play VNs in the train. (I like being able to start and finish a new game in one trajet, or in one week-end.) Now, there's still exception, and I do like so very long and rich stories. But with longer stories, there's the risk I play a little, then doesn't play for a few week, then, when I start playing again, I forget a lot of things about what happened before. (And also, there's more risk I will grow bored of a game if it's long; I don't have the time to grow bored with shorter games)
Illustrator • Commission open: viewtopic.php?f=62&t=59346 • My portfolio: https://elsakisiel.artstation.com/

Take a cup of tea and let yourself be charmed by my stories and my drawings. Here, everything is bewitched and bewitching!

User avatar
Maromar
Newbie
Posts: 3
Joined: Thu Aug 22, 2019 2:18 am
Projects: Mystic Nan, Unconquest, Greyborn
Organization: Maromar's Writing Repository
Contact:

Re: Fast pace stories or drawn out stories?

#4 Post by Maromar »

As you've mentioned before, both platforms have their merits, and neither are safe from me devouring them. The only thing that'll really keep me away is poor writing.
I'm a freelance writer by trade, so feel free to contact me for advice, idea bouncing or business inquiries. Samples and additional information can be found at my website here: https://maromarswritingrepository.wordpress.com/

User avatar
Autumnotopia
Regular
Posts: 59
Joined: Sun May 19, 2019 8:53 pm
Completed: Making Friends
Tumblr: autumnotopiadev
Github: autumngreenley
itch: autumnotopia
Contact:

Re: Fast pace stories or drawn out stories?

#5 Post by Autumnotopia »

This is probably obvious, but for me a lot of it is in quality. If it's Not Good, then I prefer it to just be over sooner... But those really great stories that go on for ages are some of my favorites. I remember after I finished playing Umineko (over the course of a few months) I just sat there thinking 'what now?', I like that really ambitious slow burn stories leave a gap when they're over.

So I guess: slow and good > quick and good > quick and bad > slow and bad (though even my completionist brain tends to give up on those before they're over haha)
Image
A game about loneliness, chess, and fighting monsters with magic

Post Reply

Who is online

Users browsing this forum: No registered users