Now that the script has gotten the stamp of approval, artwork is in full throttle! Below are some screenshots of just a few of the artworks in progress.
RPG ELEMENTS:
ADELINE:
Oooo, that's flashy!
SAGE:
Don't get on this rebel's bad side!
ASSETS:
Adeline has gotten a revamp to her design and will be the head protagonist in S.I.N!
DEMO SCRIPT COMPLETE:
Thanks for looking guys! I will be posting devlogs every Saturday starting next week!
S.I.N [GxB Cyberpunk Thriller] Programming has begun
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Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
Please read the sticky before creating a new topic. Linking to Kickstarter/Crowdfunded games requires a demo. Updates to Patreon-backed games may be posted once every 2 months. Adult content should not be posted in this forum.
- HimeNaya
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UPDATE 9.11.19
It's coming together guys! The artwork is in full throttle and both programming and animation has begun. So exciting!
- minyan
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Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
This looks so beautiful, I love those animations! Congratulations on all the progress!!
- HimeNaya
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Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
Thank you so much! Right now I'm struggling on learning ATL within the programming. Making things move seems to be the hardest part for me because I know so little about animation and ATL coding.
- minyan
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- Joined: Tue Feb 10, 2015 3:59 pm
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- Projects: Arena Circus
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- Contact:
Re: S.I.N [GxB Cyberpunk Thriller] Programming has begun
ATL is so hard! I still struggle with it after all these years. My recent mind-blowing discovery is Subpixel. It makes so much of a difference Dx
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