Engine switch
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- leviathanimation
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Engine switch
So I'll try to keep this short. I already made a visual novel but it was only for windows because of the engine. I decided it was a good idea to switch to ren'py because it can actually export to mac and other systems. So the thing is, I already made all my artwork assets and they are kinda huge, so I sort of have to rescale everything for ren'py now, but I have like more than 600 images... Is it possible to set a custom resolution?
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Re: Engine switch
when you create a new game with renpy it will ask you what resolution you want to make your game as there should a button there that says custom GUI
default is 1280 x 720
there is also
1066 x 600
1920 x 1080
so also can change it later if you need to in the gui.rpy
just look for
default is 1280 x 720
there is also
1066 x 600
1920 x 1080
so also can change it later if you need to in the gui.rpy
just look for
Code: Select all
init python:
gui.init(1280, 720)
- Imperf3kt
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Re: Engine switch
There's an option for a custom resolution when creating a new game, it's on the bottom of the list.
Note though that the gui is optimised for a 16:9 aspect ratio, so you'll need to edit it if your aspect ratio is different.
Note though that the gui is optimised for a 16:9 aspect ratio, so you'll need to edit it if your aspect ratio is different.
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- leviathanimation
- Regular
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Re: Engine switch
Thank you!
- leviathanimation
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Re: Engine switch
Hmm I tried to do that with a custom resolution but their is an error:rayminator wrote: ↑Wed Oct 16, 2019 9:17 pm when you create a new game with renpy it will ask you what resolution you want to make your game as there should a button there that says custom GUI
default is 1280 x 720
there is also
1066 x 600
1920 x 1080
so also can change it later if you need to in the gui.rpy
just look for
Code: Select all
init python: gui.init(1280, 720)
File "game/script.rpy", line 2: expected statement.
gui.init(1024, 600)
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Re: Engine switch
the gui.init is already in gui.rpy, on line 12. you edit that, instead of pasting another init.leviathanimation wrote: ↑Wed Oct 16, 2019 10:34 pmHmm I tried to do that with a custom resolution but their is an error:rayminator wrote: ↑Wed Oct 16, 2019 9:17 pm when you create a new game with renpy it will ask you what resolution you want to make your game as there should a button there that says custom GUI
default is 1280 x 720
there is also
1066 x 600
1920 x 1080
so also can change it later if you need to in the gui.rpy
just look for
Code: Select all
init python: gui.init(1280, 720)
File "game/script.rpy", line 2: expected statement.
gui.init(1024, 600)
- leviathanimation
- Regular
- Posts: 49
- Joined: Wed Nov 15, 2017 9:33 pm
- Completed: Tyrania visual novel
- Projects: Making multiple animations
- Deviantart: leviathanimation
- itch: leviathanimation
- Location: Canada
- Contact:
Re: Engine switch
Thanks I got it fixed now!+ ali3nn + wrote: ↑Wed Oct 16, 2019 11:45 pmthe gui.init is already in gui.rpy, on line 12. you edit that, instead of pasting another init.leviathanimation wrote: ↑Wed Oct 16, 2019 10:34 pmHmm I tried to do that with a custom resolution but their is an error:rayminator wrote: ↑Wed Oct 16, 2019 9:17 pm when you create a new game with renpy it will ask you what resolution you want to make your game as there should a button there that says custom GUI
default is 1280 x 720
there is also
1066 x 600
1920 x 1080
so also can change it later if you need to in the gui.rpy
just look for
Code: Select all
init python: gui.init(1280, 720)
File "game/script.rpy", line 2: expected statement.
gui.init(1024, 600)
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