Hello evryone,
I would like to make a certain passwords in my novel, but i dont know how, and this is what i want..
A screen will appear and it will tell you to type the password, and there are like 5 of them to type.
I want each passwords to get a label, and if wrong, it will let the player to try again.
(I want the IF and ELSE statement when each password you'e been typed and jump from that label.
Thanks for who can help.
Passwords
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
- isobellesophia
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- XxrenxX
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Re: Passwords
You could use input and just add different arguments
so an example for the screen could be like this: (I'm not a coder so if it doesn't work I'm sorry)
And so on so forth. Idk how to set up a screen or in script but think this general idea you want?
so an example for the screen could be like this: (I'm not a coder so if it doesn't work I'm sorry)
Code: Select all
python:
password = renpy.input("Please input password")
if password = "Aa54N2JL" #random example
Jump chapter_3
- Per K Grok
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Re: Passwords
It is pretty much the same as setting up an input for the player to enter a playername and check that they are not taking a name that already is used in the game, and I think you have done that before. Or maybe I'm getting you mixed up with someone else.isobellesophia wrote: ↑Tue Nov 05, 2019 9:21 am Hello evryone,
I would like to make a certain passwords in my novel, but i dont know how, and this is what i want..
A screen will appear and it will tell you to type the password, and there are like 5 of them to type.
I want each passwords to get a label, and if wrong, it will let the player to try again.
(I want the IF and ELSE statement when each password you'e been typed and jump from that label.
Thanks for who can help.
Anyway this code would do the job.
Code: Select all
init python:
def PaW_func(newstring):
store.passW = newstring
default passW=""
default password="uncle"
screen loginpass():
frame:
vbox:
xsize 200
ysize 100
text "Password:"
frame:
xsize 100
input changed PaW_func length 5
textbutton "Login" default passW action Jump("loginPassLabel")
label start:
show screen loginpass
$ renpy.pause(hard=True)
label loginPassLabel:
hide screen loginpass
if passW==password:
"That is the correct password"
jump somewhereelse
else:
"Incorrect password. Try again."
jump start
- isobellesophia
- Miko-Class Veteran
- Posts: 979
- Joined: Mon Jan 07, 2019 2:55 am
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- Projects: Maddox and Friends! (AI Teacher friend), Friendly Universities! (Soon)
- Organization: Friendly Teachers series
- Deviantart: SophBelle
- itch: Child Creation
- Location: Philippines, Mindanao
- Contact:
Re: Passwords
Thanks both of you guys, all of them are working.
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