Hi all
I know that everyone have his mind and his mental organizazion and visualization about anything; but I would anyway ask to the programmers that doing this for work or from years... (I'm talking about build and programming a renpy game).
Is there a general "way" or "style" on how manage and schematize the game in his story and his paths that depends on how the values of the variables will change?
Personally, I built several xls sheets (almost 20-30) and everyone have datas, schemes, or others informations that could be linked or not; but in all this I don't follow a real logic or scheme, simply I created this sheets for my personal use and memory, so very randomly...
On contrary, is there any general styl I can follow to create these sheets in a much ordinated and useful way?
sorry for my english and
thanks to all
very general but fondamental question about how manage and schematize a game
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- deltadidirac
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Re: very general but fondamental question about how manage and schematize a game
I'd like an answer to this one. I currently use flow charts (draw.io) and mindmaps to organize my story lines, game components and projects in general. But nothing has felt like it is quite what I needed.
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Re: very general but fondamental question about how manage and schematize a game
As I told, probably everyone use his personal system, but I'm sure that a general procedure exist, or it could be create...
anyway thanks to to given a little push on this question
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Re: very general but fondamental question about how manage and schematize a game
You can use a story grid to help plot out and organise you VN. I gave a talk about this during 2019's Visual Novel Conference.
Here is a recording that was kept of the live talk:
Here is a recording that was kept of the live talk:
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Re: very general but fondamental question about how manage and schematize a game
Hi , I'm already using a simular system, but it was iteresting watch the video, it given me some more ideas.
thanks
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