Can somebody remind me how I disable skipping the main splashscreen?
Actual skipping is disabled, but clicking still skips it.
Disable ctc on splashscreen
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Disable ctc on splashscreen
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Re: Disable ctc on splashscreen
Hard pauses will prevent clickthroughs, but should be used very sparingly because they make players angry. An extremely brief hard pause to make sure someone hasn't double-clicked by accident, fine. Making people sit through thirty seconds of unskippable logo splashscreens, though, people are just going to delete your game.
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Re: Disable ctc on splashscreen
Like this.
Code: Select all
$ renpy.pause (2.0, hard=True)
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Re: Disable ctc on splashscreen
Thank you guys so much. This was really annoying me because the splashscreen is there for a reason, and it shouldn't be skippable. I also had some other things that shouldn't be skippable too.
Question: does the hard pause block the code from moving? Because I still need the splashscreen to work during the pause.
Question: does the hard pause block the code from moving? Because I still need the splashscreen to work during the pause.
Where there is a problem, there's a solution.
- isobellesophia
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Re: Disable ctc on splashscreen
No, the splashscreen will still move on during hard pauses if thats what you mean.
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