Key maping issues [solved]

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Sehaf
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Key maping issues [solved]

#1 Post by Sehaf »

Hi. I'm working on a mini-game that I want to use the <key> command for like this.

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key "q" action [ ToggleVariable("battle_continue"), Return() ]
The issue I'm having is that it appears quite a few buttons is occupied with something else and I can't find out what and/or how/where to change it. I have tried to search on all key words I can come up with and checked development tools and everything but nowhere does it state what buttons does what and where and if one can remake them. Neither does there be some tool for it in the options menu.

Edit: Thanks! That helped in oh so many ways. ^_^
Last edited by Sehaf on Thu Jan 09, 2020 7:12 pm, edited 1 time in total.
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gas
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Re: Key maping issues

#2 Post by gas »

Go search "Changing the Keymap" in the docs. A list of default keymap is there.
You must remove the stated key from the keymap. Examples are given for that.
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10 ? "RENPY"
20 GOTO 10

RUN

Eatrentpie
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Re: Key maping issues [solved]

#3 Post by Eatrentpie »

I think there might be some mapping in the options script not sure

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