Hey! I’m Azaraih and I’m going to attempt to make a full game this year! Last year I made a demo for Deadnettle Creek and had a fun time working on it, so hopefully I can use what I learned and actually finish a full story (we’ll see how it goes).
Summary
Jules is a successful spaceship engineer and entrepreneur. Even before graduating from Andromeda Space Academy, he had sold his startup company to intergalactic megacorp Heliacron for 6.5 million credits. He has almost everything he thought would make him happy: plenty of money, his dream job, and his own home with a fully equipped workshop. Unfortunately, he also has horrible anxiety and spends most of his free time working or hanging out with his cat.
When a client invites him to a party at a luxe hotel, Jules figures it’s a good opportunity to put himself out there and prove he’s over his ex-boyfriend. But talking to people is hard, especially when some jerk you barely know notices you struggling and decides to “help.” Will Jules make it through the evening and make a connection with someone? Or will anxiety drive him to retire to his hotel room early and binge overpriced minibar snacks in bed?
Characters
Julian Yun (Jules) - The protagonist. Huge spaceship nerd, way out of practice at romance stuff, trying his best.
Minerva Qaderi - The client. Mysteriously wealthy, throws the fanciest parties, remembers everyone.
Altais Dragomirov (Drago) - The jerk. Cyborg with a 90% cybernetic brain, clearly has some kind of shady past, works for Minerva.
Vega - A party guest. Seems nice and hopefully easy to talk to.
Federico - A party guest. A classy-looking guy hanging out at the bar.
Idizia - A party guest. Something about him seems familiar.
[Possibly 1 or 2 other characters if I have extra time]
Team
Art - azaraih
Writing - azaraih
Editing - somonastic
Programming - azaraih
Music - creative commons
Development Notes
Hopefully people will enjoy a game about having anxiety in space! I’m planning to try out some new things this year, like including more meaningful choices, multiple endings, and a new game mechanic I’ll talk about later once I have it figured out more. My biggest concern for this project is just time management, since I’ll be doing a lot myself and I work full time, but I’ll do my best to pull this off. Thanks for reading, and good luck to everyone working on NaNo this year!