DynamicImages in an imagebutton don't work

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Adrian_DVL
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DynamicImages in an imagebutton don't work

#1 Post by Adrian_DVL »

Hi, mates!

Here's the thing: I have this action on an imagebutton:

Code: Select all

action Show('videos', girl=girl)
Which leads to a screen that shows an image depending on the girl (object) of a list (class) that is passed as the parameter. This works fine, and the button leads to the screen, which is this one:

Code: Select all

screen videos(girl):
    modal True
    if unlock_vid:
        add "girls/[girl.name]_videos.png" pos (122, 76)
        if girl.vid1:
            imagebutton:
                idle "girls/[girl.name]_vid1.png"
                hover "girls/[girl.name]_hvid1.png"
                pos (156, 291)
                action None
        if girl.vid2:
            imagebutton:
                idle "girls/[girl.name]_vid2.png"
                hover "girls/[girl.name]_hvid2.png"
                pos (156, 502)
                action None
The problem is that the screen displays the [girl_name]_videos.png but does not display the [girl_name]_vid1.png, etc. I get a crash instead. And yes, I have the correct images in the correct folder with the correct extension.

The funny thing comes once you read the traceback. If I delete the _videos.png, the traceback is as follows (for instance, for an object whose name is Lucy):

Exception: DynamicImage u'girls/[girl.name]_videos.png': could not find image. (u'girls/Lucy_videos.png')

As I said, when that image is in the folder, it is correctly displayed on the screen. On the contrary, the traceback I get with the other images is this one:

Exception: DynamicImage u'girls/[girl.name]_hvid1.png': could not find image. (u'girls/[girl.name]_hvid1.png')

As you can see, it's like in the first case the game knows exactly what's the name of the file that it's looking for, but in the second case, it doesn't.
Why is this? How can I do to get to display the vid1, hvid1, vid2 and hvid2 images? Thank you!

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gas
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Re: DynamicImages in an imagebutton don't work

#2 Post by gas »

Dunno, but try retrieve the name before using it in the imagebutton.

Code: Select all

if unlock_vid:
        add "girls/[girl.name]_videos.png" pos (122, 76)
        if girl.vid1:
            $ dagal = girl.name
            imagebutton:
                idle "girls/[dagal]_vid1.png"
                hover "girls/[dagal]_hvid1.png"
I think the error is there as an impossibility to dynamically interpolate the value AND retrieve it at the same time when rendering.
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Adrian_DVL
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Re: DynamicImages in an imagebutton don't work

#3 Post by Adrian_DVL »

gas wrote: Thu Mar 26, 2020 1:24 pm Dunno, but try retrieve the name before using it in the imagebutton.

Code: Select all

if unlock_vid:
        add "girls/[girl.name]_videos.png" pos (122, 76)
        if girl.vid1:
            $ dagal = girl.name
            imagebutton:
                idle "girls/[dagal]_vid1.png"
                hover "girls/[dagal]_hvid1.png"
I think the error is there as an impossibility to dynamically interpolate the value AND retrieve it at the same time when rendering.
Didn't work. Same result. I even tried creating that variable inside of an init block, in fact inside of the same init block where I have the class, but I got the same outcome. Thanks, anyways!

Adrian_DVL
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Posts: 141
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Re: DynamicImages in an imagebutton don't work

#4 Post by Adrian_DVL »

Update on this: since it seems I can't put a dynamic image neither in an imagebutton nor inside an imagemap, what I've done is "add" the dynamic image before the imagebutton, and for the imagebutton I just put a fader, just like this:

Code: Select all

if unlock_vid:
        add "girls/[girl.name]_videos.png" pos (122, 76)
        if girl.vid1:
            add "girls/[girl.name]_v1.png" pos (156, 291)
            imagebutton:
                idle "girls/vnone.png"
                hover "girls/vfader.png"
                pos (156, 291)
Anyway, if anyone knows why I can't use a dynamic image in an imagebutton, it'd be great!

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Remix
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Re: DynamicImages in an imagebutton don't work

#5 Post by Remix »

Generally you can, just you cannot when the interpolated value is based on a local (screen) variable
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