trooper6 wrote: ↑Wed Apr 01, 2020 1:48 amThis seems like a lot of coding. For what seems mostly just cps text in the middle of the screen?
Oh, my English is bad and I still do not understand what you mean
In my idea, the text is not displayed in the middle of the screen. And on different screens, depending on the speaker, plus they should have the option to stay for some time after another character speaks.
If you are interested in why specifically I use smooth text output ... Well, because I really wanted to do this. My plans were to later try to display the movement of the mouth while the text is displayed. No matter how creepy it looks.
At the beginning of development, I tried to use NVL, but died out on an attempt to extract text from it, or altogether modify it to my needs. Therefore, I began to write my screens.
About the text shown as an image. Damn, I came across him when I was training, but managed to completely forget. Hmm .. Although I didn’t manage to set up the smooth output of such a text-picture right away, I’m probably still playing with it, and I’ll just keep it in mind.
The question that interests me now is: Is it possible to get the parameters of the displayed object? For example, find out the sizes shown on the screen of the "fixed" object with a compression parameter. I came across a disappointing
thread for 2017, and also did not gain success.