Uses the VNDSN Scripting language, an expanded version of the VNDS scripting language with full backwards compatibility.
Works with any resolution
Script syntax checking built into the engine
Full support for sounds, sprites, backgrounds etc.
Some new features in the VNDSN Scripting Language:
Video playback support.
Subroutines.
A stack for storing data.
motion animation
and more coming soon.
Todo list:
Add webgl based renderer.
Add layering features to VNDSN Scripting Language.
Come up with final layout of text and make this configurable.
Come up with a name for this engine.
Browser Compatability:
Google Chrome - Full Support
Mozilla Firefox - Full Support
Vivaldi - Full Support
Maxthon Cloud Browser - Full Support
SRWare Iron - Full Support
Opera - Partial Support (cutscenes don't work)
Konqueror - Partial Support (cutscenes don't work)
Microsoft Internet Explorer - No Support (causes IE to crash)
Microsoft Spartan - Untested (this browser is the replacement for IE in windows 10)
Apple Safari - Untested
Screenies:
These screenshots were taken from a copy of fate/stay night that was automatically converted to run on this engine as a test. Backgrounds: http://i.imgur.com/aFMX5sH.png
Actually, people post about Other Visual Novel Engines they are creating in the Other Visual Novel Engines all the time. I'm pretty sure Creator Discussion is supposed to be about games rather than engines and this forum thread for engines.
Having the thread here means that people interested in other engines, which this is, well be able to find it.
Also, I note that your post is just an announcement, not a call to discussion...which makes this thread even more appropriate than Creator Discussion.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
it doesn't really matter to me where it goes tbh... I didn't create this as an announcement rather as a discussion of the engine/it's development, i guess it looked like an announcement from the first post.
anyways, the engine is written in javascript and is 100% backwards compatible with the VNDSx application for Nintendo DS, but it also has support for a new superset of the VNDS scripting language which i am calling VNDSN. I'm currently looking for more features to add so if anyone has suggestions on what may be necessary please let me know.
Hi there
I agree with the previous message, I do not understand the intention of your publication.
I wonder .. where is the download address ?, how to test the game?
I am interested in javascript based games, I have posted some messages in this forum about it.