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Hello, hello! Team Abyss is back for a quick progress report!
We're here to give you a glimpse of what sorts of things you'll see in our game...with absolutely no context whatsoever.
The power of friendship.
Amateur wrestling tournament.
PSAs.
There's more to the list but that's all for now, folks. Stay tuned for more updates!
Hello again from Abyss Team! We've been hard at work with implementing the script! (and squashing an exorbitantly large amount of bugs in the process)
In this progress report, we're here to showcase some GUI redesigns that we'll be using in the final full version of Hellevator:
Our new Title screen. Definitely not a scary game.
Options screen. Well, one-half of it, anyway.
Textbox GUI. The options below are still a variable WIP, but they'll be a bit different than the Renpy defaults.
We still have a lot more in store: more GUI components and a few new mechanics that we didn't get to implement in the demo.
Look forward to them in a future update!
Hello, hello! Here's a quick progress report to end the weekdays with:
- Coded 35K words already. Still painfully trudging through, QAing all those routes...
- Finishing up all the GUI redesigns. We'll reveal those (and the GUI for the new mechanics) as soon as we can!
- Updating the main post with a new, snazzy design. Check it out on the top of the page!
There's one very big mechanic that we're very eager to implement...but it'll have to wait until we've squashed all the current bugs.