Whenever I have a sprite enter mid-scene, the textbox has to go and hide itself - I don't know why. Maybe it's a part of the default transition? The textbox disappears temporarily and then dissolves back in, but it keeps the quick_menu visible. It looks awful.
Here's an example where it happens:
Code: Select all
"A tan couch and matching pair of armchairs huddled around a carved coffee table, my mug from last night still sat on the glass surface."
"Aside from a couple magazines and newspapers that came in the mail, there was nothing. No paper to be seen."
#call Kacper sprite
show kacper neutral happy half ee outthree at stayl with dissolve
kt "With all these magazines, I could use them as kindling and start a fire."
I want the textbox to remain unaffected by the sprite entrance, but I don't know where to start with fixing it. If anyone could help me, I'd really appreciate it!