Something like this:
Code: Select all
$ enemy_max_hp = 4246
$ enemy_hp = enemy_max_hp
label start:
"Enemy has [enemy_hp] left!" #print in percentages instead, but still retain the 4246 max hp for when taking dmg etc.
Code: Select all
$ enemy_max_hp = 4246
$ enemy_hp = enemy_max_hp
label start:
"Enemy has [enemy_hp] left!" #print in percentages instead, but still retain the 4246 max hp for when taking dmg etc.
Code: Select all
label start:
$ enemy_hp_percent = int(float(enemy_hp) / float(enemy_max_hp) * 100)
"Enemy has [enemy_hp_percent] left!"
That works great! Thank you!RicharDann wrote: ↑Fri Jul 17, 2020 7:36 pm You'll need to do the math beforehand and save that to another variable. Something like:Code: Select all
label start: $ enemy_hp_percent = int(float(enemy_hp) / float(enemy_max_hp) * 100) "Enemy has [enemy_hp_percent] left!"
Users browsing this forum: Google [Bot]