[Tutorial] Customizing Menus
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Re: [Tutorial] Customizing Menus
Thank You for tutorial, but I want to ask something.
could we modify button with vector based image? such as SVG?
I want to minimalize the file size. You know, 200kb in PNG could be only 5kb in SVG.
could we modify button with vector based image? such as SVG?
I want to minimalize the file size. You know, 200kb in PNG could be only 5kb in SVG.
- DarrylDidIt
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Re: [Tutorial] Customizing Menus
So am I the only one that started using the code in this tutorial and then updated Renpy only to be a bit sad yet happy about the new GUI script?
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Re: [Tutorial] Customizing Menus
will this still work the same way in renpy 6.99.11? Just noticed person above made a similar comment.
- trooper6
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Re: [Tutorial] Customizing Menus
For the new GUI you all should probably follow the GUI customization guide in the documentation:
https://www.renpy.org/doc/html/gui.html
https://www.renpy.org/doc/html/gui.html
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?) Check out My Clock Cookbook Recipe: http://lemmasoft.renai.us/forums/viewto ... 51&t=21978
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Re: [Tutorial] Customizing Menus
welp, problem with that is that I, dunno about everyone else, look for these more detailed and specific tutorials because the documentation goes way over my headtrooper6 wrote:For the new GUI you all should probably follow the GUI customization guide in the documentation:
https://www.renpy.org/doc/html/gui.html
- neometalero
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Re: [Tutorial] Customizing Menus
Amazing tutorial. It will come in handy for sure. Tks
- firecat
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Re: [Tutorial] Customizing Menus
agree, it was simple at first with only 3 scripts to edit but now with 7 more things added, it made editing the new renpy version very hard. the time i waste on new version can not complete with simple to edit old version. Plus the new version is kinda broken with image maps and screens.TheOtherNewGuy wrote:welp, problem with that is that I, dunno about everyone else, look for these more detailed and specific tutorials because the documentation goes way over my headtrooper6 wrote:For the new GUI you all should probably follow the GUI customization guide in the documentation:
https://www.renpy.org/doc/html/gui.html
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Re: [Tutorial] Customizing Menus
The new GUI thing definitely is difficult. If it helps you guys out, I managed to edit my background with this new GUI doing this:
Under game/gui, I made a main_menu folder and put the images I used for my menu background (since I have an animated background).
Then, under script, where you put the images you will be using, you create an image for the background. Mine looks like this: image bg main_menu: "gui/main_menu/MM1.jpg".
Then, under screens, at the very bottom of this part:
(## Main Menu screen ############################################################)
I put in define gui.main_menu_background = "bg main_menu". And, there you have it, the background is done.
Hope that helps those of you who were just as confused as I was.
Under game/gui, I made a main_menu folder and put the images I used for my menu background (since I have an animated background).
Then, under script, where you put the images you will be using, you create an image for the background. Mine looks like this: image bg main_menu: "gui/main_menu/MM1.jpg".
Then, under screens, at the very bottom of this part:
(## Main Menu screen ############################################################)
I put in define gui.main_menu_background = "bg main_menu". And, there you have it, the background is done.
Hope that helps those of you who were just as confused as I was.
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Re: [Tutorial] Customizing Menus
Actually, I've done something like this before without tooltips:
I made a mainmenu that when you clicked on a particular square, Information was written in the middle of the screen and then you could start with that.
hotspot ( xx, xx, xx, xx) clicked SetVariable ("yyyyy","zzzzz")
if yyyy == zzzz:
add image.png:
xpos 960
ypos 450
if yyyy == zzzz:
text "Lalala":
size 48
xpos 960
ypos 450
hotspot(xx, xx, xx, xx) action Start("zzzz")
This is all I can remember from that old code. I don't have access to that computer anymore as it had stopped working over a year ago on me, but this is what I remember. Sorry if something is off.
I made a mainmenu that when you clicked on a particular square, Information was written in the middle of the screen and then you could start with that.
hotspot ( xx, xx, xx, xx) clicked SetVariable ("yyyyy","zzzzz")
if yyyy == zzzz:
add image.png:
xpos 960
ypos 450
if yyyy == zzzz:
text "Lalala":
size 48
xpos 960
ypos 450
hotspot(xx, xx, xx, xx) action Start("zzzz")
This is all I can remember from that old code. I don't have access to that computer anymore as it had stopped working over a year ago on me, but this is what I remember. Sorry if something is off.
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