Code: Select all
label affection_test:
c "Do you like cats?"
menu:
"Yes, I love them.":
$ affection_points=+1
"No, they are stinky.":
pass
if affection_points==1:
c "Yas, you have great taste in pets."
else:
c "Wow, rude."
Code: Select all
c "So, what do you think of my new hairstyle?"
menu:
"Uh, it's... interesting... ^^":
pass
"It's totally rockin'.":
$ affection_points=+1
c "Oh, okay."
"(I should say something else to gain his affection.)"
menu:
"What's cookin', good lookin'?":
$ affection_points=+1
"Uh, okay, bye.":
pass
if affection_points==3:
c "Wow, you really get me, man."
if affection_points==2:
c "Oh, okay, see ya around. ^^"
if affection_points==1:
c "Uh, okay..."
if affection_points==0:
c "Get outta here."
Hey, and another question, when the user saves and quits the game, does the game remember how many of this variable they will have earned, or does it reset back to 0 when the game is quit? Thank you for the help!