"Affection points" variable help

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ForeverAScone
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"Affection points" variable help

#1 Post by ForeverAScone »

Hi, I'm doing a test and trying to make it so if you pick a certain option in a menu , you will gain an "affection_point" for each answer in the character's favour. I defined the variable at the beginning to "define affection_points = 0" and this is my first menu that comes up:

Code: Select all

label affection_test:
    c "Do you like cats?"
    menu:
        "Yes, I love them.":
            $ affection_points=+1
        "No, they are stinky.":
            pass
    
    if affection_points==1:
        c "Yas, you have great taste in pets."
    else:
        c "Wow, rude."
This menu does work correctly. However, when I continue and add more options, I wanted to keep adding up the points, but it seems to not be adding them up.

Code: Select all

 c "So, what do you think of my new hairstyle?"
    menu:
        "Uh, it's... interesting... ^^":
            pass
        "It's totally rockin'.":
            $ affection_points=+1
    c "Oh, okay."
    "(I should say something else to gain his affection.)"
    menu:
        "What's cookin', good lookin'?":
            $ affection_points=+1
        "Uh, okay, bye.":
            pass
            
    if affection_points==3:
        c "Wow, you really get me, man."
    if affection_points==2:
        c "Oh, okay, see ya around. ^^"
    if affection_points==1:
        c "Uh, okay..."
    if affection_points==0:
        c "Get outta here."
This always ends up with the outcome for "if affection_points==1" ("Uh, okay...") no matter which options I am chosing (besides always chosing the first option about liking cats). So what am I doing wrong here? Also, how do I write a range of numbers, like "if affection_points==0-1" or ">1"? I tried those but it says it is invalid syntax.
Hey, and another question, when the user saves and quits the game, does the game remember how many of this variable they will have earned, or does it reset back to 0 when the game is quit? Thank you for the help!
:D
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ichfly
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Re: "Affection points" variable help

#2 Post by ichfly »

You set affection_points to +1 what you want to do is affection_points+=1 + and = are swapped
you can use multiple conditions with or -->

Code: Select all

affection_points==1 or affection_points==2
or you can define a list and check if it is in the list -->

Code: Select all

affection_points in (1,2,3,4)
if you don't save it it fall back to the default value

rayminator
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Re: "Affection points" variable help

#3 Post by rayminator »

this is wrong

Code: Select all

$ affection_points=+1
the plus sign should come before the equal sign it should be like this

Code: Select all

$ affection_points+=1

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trooper6
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Re: "Affection points" variable help

#4 Post by trooper6 »

ForeverAScone wrote: Sun Aug 16, 2020 5:18 pm Hi, I'm doing a test and trying to make it so if you pick a certain option in a menu , you will gain an "affection_point" for each answer in the character's favour. I defined the variable at the beginning to "define affection_points = 0" and this is my first menu that comes up:
Note: You should be declaring this variable like so:

Code: Select all

default affection_points = 0
"define" is for variables that will not change.
"default" is for variables that will change.
A Close Shave:
*Last Thing Done (Aug 17): Finished coding emotions and camera for 4/10 main labels.
*Currently Doing: Coding of emotions and camera for the labels--On 5/10
*First Next thing to do: Code in all CG and special animation stuff
*Next Next thing to do: Set up film animation
*Other Thing to Do: Do SFX and Score (maybe think about eye blinks?)
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ForeverAScone
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Re: "Affection points" variable help

#5 Post by ForeverAScone »

Ahh, thanks for the clarification everyone ^^ I will give it a go.
:D
Artist for hire!! Check out my post with details here!
viewtopic.php?f=61&t=65610
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https://sprinklebara.crevado.com/artwork

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