So I want to update my game in playstore, previously using .apk file instead of .aab
But they require me to sign in something to upload new .aab file and upload a key (I presume it is bundle.keystore that generated from RAPT) but it's not working.
Any solution to this problem?
But when I tried to make new "store" on playstore, I can upload .aab file just fine.
The problem is I don't want to make a new store, I want to update my existing game with additional features.
Bundle.Keystore not Working
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Bundle.Keystore not Working
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Re: Bundle.Keystore not Working
Bundle.keystore is a Java keystore, for what it's worth. I'm not all that familiar with the play store interface, so hopefully someone can help you with that.
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Re: Bundle.Keystore not Working
I'm interested to know if someone has an answer, I have the same problem. I'm unable to upload anything since my key is not "encrypted" and this is the condition asked by Google Play for the key to be accepted.
When I try the bundle.keystore, here is the message I'm getting:
"La clé privée n'a pas été correctement chiffrée, ou nous n'acceptons pas ce type de clé."
"The private key has not been encrypted enough or we do not accept this kind of key"
When I try the bundle.keystore, here is the message I'm getting:
"La clé privée n'a pas été correctement chiffrée, ou nous n'acceptons pas ce type de clé."
"The private key has not been encrypted enough or we do not accept this kind of key"
- tiya_nofurita
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Re: Bundle.Keystore not Working
Yeah, I can't update apk files with that bundle keystore
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