Difficult English to French translation

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frelon71
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Difficult English to French translation

#1 Post by frelon71 »

Hello, I am French, and I translate English games into French, but currently I have a problem with a translation. I try to translate the text below: but I can not do it I tried in old new, for the information I tried lower case with and without !t, but it does not work have you a solution?

Bonjour, voila je suis français, et je traduit des jeux anglais en francais, mais actuellement je rencontre un souci avec une traduction. j'essaie de traduire le texte ci dessous: mais je n'y arrive pas j'ai essayer en old new, pour le information j'ai essayer minuscule majuscule avec et sans !t, mais sa ne fonctionne pas avez vous une solution? merci

old "Bath Brush.\nDoesn't seem like it's ever been used."
new "Une brosse de bain.\nOn dirait qu'elle n'a jamais été utilisée."

old "[INFORMATION]"
new "[INFORMATION!t]"



image information = Text("INFORMATION", style="tips_top")
#Tooltips-inventory:
#image tooltip_inventory_chocolate=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Generic chocolate to heal\n40 points of health.", style="tips_bottom"))
#image tooltip_inventory_banana=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("A healthy banana full of potassium! You can also use it as ammo for your guns! O.O Recharges 20 bullets.", style="tips_bottom"))
#image tooltip_inventory_gun=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("An gun that looks like something a cop would\ncarry around. Most effective on humans.", style="tips_bottom"))
#image tooltip_inventory_laser=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("An energy gun that shoots photon beams.\nMost effective on aliens.", style="tips_bottom"))
image tooltip_inventory_wire_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("A throwaway piece of wire from the warehouse.\nVery bendable.", style="tips_bottom"))
image tooltip_inventory_apartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Keys to your apartment.\nLost during the crash.", style="tips_bottom"))
image tooltip_inventory_carkey_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key for Brandon's car.\nFinders keepers.", style="tips_bottom"))
image tooltip_inventory_condoms_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Condoms.\nThe best way to avoid child support after sex.", style="tips_bottom"))
image tooltip_inventory_lockerkey125_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Locker Key 125.\nKey for Brandon's college locker.", style="tips_bottom"))
image tooltip_inventory_lube_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Lube.\nTo loosten up tight things.", style="tips_bottom"))
image tooltip_inventory_money_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cash.\nCurrency to buy shit.", style="tips_bottom"))
image tooltip_inventory_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Brandon's Phone.\nHe doesn't need it right now.", style="tips_bottom"))
image tooltip_inventory_sexpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Sex Pills.\nPills with strange effects.", style="tips_bottom"))
image tooltip_inventory_credit_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Credit Card.\nAccess to Brandon's cash.", style="tips_bottom"))
image tooltip_inventory_flash_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Flash Drive.\nFound in Brandon's locker.", style="tips_bottom"))
image tooltip_inventory_100bill_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cursed Money.\nCursed 100 dollar bill.\nTo steal a person's soul.", style="tips_bottom"))
image tooltip_inventory_devil_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Devil Calling Card.\nTo contact the devil\n in an emergency", style="tips_bottom"))
image tooltip_inventory_bath_brush_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Bath Brush.\nDoesn't seem like it's ever been used.", style="tips_bottom"))
image tooltip_inventory_cop_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cop's Phone.\nFull of incriminating evidence.", style="tips_bottom"))
image tooltip_inventory_cop_car_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cop Car Key.\nKey to the cop car.", style="tips_bottom"))
image tooltip_inventory_panties_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Panties.\nHas a faint aroma.", style="tips_bottom"))
image tooltip_inventory_gun_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Gun.\nIs that a gun in my pocket.", style="tips_bottom"))
image tooltip_inventory_photo_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Photo.\nPhoto of missing guy Nick.", style="tips_bottom"))
image tooltip_inventory_copapartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Keys to cop's apartment.\nKeys to fancy apartment.", style="tips_bottom"))
image tooltip_inventory_drugs_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Drugs.\nSecret stash of drugs for selling", style="tips_bottom"))
image tooltip_inventory_scarlett_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Scarlett\'s Drive.\nFound in a teddy bear.", style="tips_bottom"))
image tooltip_inventory_anders_evidence_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Evidence against Anders.\nFor the Dean.", style="tips_bottom"))
image tooltip_inventory_den_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key found in the cop\'s closet.\nHas an address on it.", style="tips_bottom"))
image tooltip_inventory_room4_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key for Room 4.\nFor some room in the den basement.", style="tips_bottom"))
image tooltip_inventory_shrinkingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Shrinking Pills.\nTested and verified.", style="tips_bottom"))
image tooltip_inventory_hornypills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Horny Pills.\nTested and verified.", style="tips_bottom"))
image tooltip_inventory_unlabeledpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Unlabeled Pills.\nImpossible to tell apart.", style="tips_bottom"))
image tooltip_inventory_andersphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Phone.\nWell, you saw his computer...", style="tips_bottom"))
image tooltip_inventory_anderskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Keys.\nKeys to his office and home.", style="tips_bottom"))
image tooltip_inventory_money_bag_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Life Savings.\nNot anymore.", style="tips_bottom"))
image tooltip_inventory_assortedpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Assorted Pills.\nPills for all your wants and needs.", style="tips_bottom"))
image tooltip_inventory_sleepingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Sleeping Pills.\nPills to help get a little shut-eye.", style="tips_bottom"))
image tooltip_inventory_growingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Growing Pills.\nPills to help get bigger.", style="tips_bottom"))
image tooltip_inventory_reducingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Reducing Pills.\nPills to help get smaller", style="tips_bottom"))
image tooltip_inventory_nicksphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Nick's Phone.\nI'm scared to look...", style="tips_bottom"))
image tooltip_inventory_nickskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Nick's Keys.\nKeys to his apartment", style="tips_bottom"))
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Imperf3kt
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Re: Difficult English to French translation

#2 Post by Imperf3kt »

wrap your text in the translation thingy (I forget its exact name)

Code: Select all

_("your text here")
Specifically, the _()
Last edited by Imperf3kt on Thu Feb 24, 2022 2:36 am, edited 1 time in total.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Current project: GGD Mentor

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Re: Difficult English to French translation

#3 Post by frelon71 »

I did as below but it still doesn't translate

J'ai fait comme ci dessous mais sa traduit toujours pas

old "_(Condoms.\nThe best way to avoid child support after sex.)"
new "_(Préservatifs.\nLa meilleure façon d'éviter la pension alimentaire après le sexe.)"

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Re: Difficult English to French translation

#4 Post by frelon71 »

Just for info its in the tl\french

this is the translation how do we do it?

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Re: Difficult English to French translation

#5 Post by Alex »

frelon71 wrote: Tue Feb 22, 2022 1:10 pm I did as below but it still doesn't translate

J'ai fait comme ci dessous mais sa traduit toujours pas

old "_(Condoms.\nThe best way to avoid child support after sex.)"
new "_(Préservatifs.\nLa meilleure façon d'éviter la pension alimentaire après le sexe.)"
You need to use _() for texts in your game itself not in translation files.
Try

Code: Select all

image information = Text(_("INFORMATION"), style="tips_top")
https://www.renpy.org/doc/html/translat ... anslations
https://www.renpy.org/doc/html/translation.html#_

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Re: Difficult English to French translation

#6 Post by frelon71 »

Hello but as I said on another group, I try not to modify the game, otherwise it would be easy to do directly modify the name, I want to translate the text manually in the translation, thanks

Bonjour mais comme je l'ai dis sur un autre groupes, je cherche a ne pas modifier le jeu, sinon sa serait facile a faire directement modifier le nom, je veux traduire le texte manuellement dans la traduction, merci

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Re: Difficult English to French translation

#7 Post by Imperf3kt »

The way it works, at least that I know, is you make the game in one language first, and warp all translatable text in the special _() characters. These will be the sentences that get pulled out when you generate the translation files, and then you translate it in what it outputs.
You need to generate a new translation file, before continuing, I think.
Warning: May contain trace amounts of gratuitous plot.
pro·gram·mer (noun) An organism capable of converting caffeine into code.

Current project: GGD Mentor

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Re: Difficult English to French translation

#8 Post by frelon71 »

Bonjour alors nous avons essayer mais même avec les _() sa ne fonctionne pas

Hello, we have tried but even with the _() it does not work

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Re: Difficult English to French translation

#9 Post by Alex »

frelon71 wrote: Sat Feb 26, 2022 2:40 am Bonjour alors nous avons essayer mais même avec les _() sa ne fonctionne pas

Hello, we have tried but even with the _() it does not work
Hm, try to add more than 9 items in players inventory, change the language to French and check if button "Next Page" in inventory screen became "Page suivante".

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Re: Difficult English to French translation

#10 Post by frelon71 »

Hello, so we did like this and it works



init -1:
transform inv_eff: # too lazy to make another version of each item, we just use ATL to make hovered items super bright
zoom 0.6 xanchor 0.5 yanchor 0.5
on idle:
linear 0.2 alpha 1.0
on hover:
linear 0.2 alpha 2.5

image information = Text("INFORMATION", style="tips_top")
#Tooltips-inventory:
#image tooltip_inventory_chocolate=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Generic chocolate to heal\n40 points of health.", style="tips_bottom"))
#image tooltip_inventory_banana=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("A healthy banana full of potassium! You can also use it as ammo for your guns! O.O Recharges 20 bullets.", style="tips_bottom"))
#image tooltip_inventory_gun=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("An gun that looks like something a cop would\ncarry around. Most effective on humans.", style="tips_bottom"))
#image tooltip_inventory_laser=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("An energy gun that shoots photon beams.\nMost effective on aliens.", style="tips_bottom"))

if _preferences.language == "french":
image tooltip_inventory_wire_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Un morceau de fil jeté de l'entrepôt.\nTrès flexible.", style="tips_bottom"))
image tooltip_inventory_apartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les clés de ton appartement.\nPerdues pendant le crash.", style="tips_bottom"))
image tooltip_inventory_carkey_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les clés de la voiture de Brandon.\nQui trouve, garde.", style="tips_bottom"))
image tooltip_inventory_condoms_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Préservatifs.\nLa meilleure façon d'éviter la pension alimentaire après le sexe.", style="tips_bottom"))
image tooltip_inventory_lockerkey125_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Clés du casier 125.\nClés pour le casier de Brandon à la fac.", style="tips_bottom"))
image tooltip_inventory_lube_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Lubrifiant.\nPour détendre les endroits étroits.", style="tips_bottom"))
image tooltip_inventory_money_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Du liquide.\nDe la monnaie pour acheter des trucs.", style="tips_bottom"))
image tooltip_inventory_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Téléphone de Brandon.\nIl n'en a pas besoin pour le moment.", style="tips_bottom"))
image tooltip_inventory_sexpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Des pilules sexuelles.\nDes pilules aux effets étranges.", style="tips_bottom"))
image tooltip_inventory_credit_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Carte de crédit.\nL'accès à l'argent de Brandon.", style="tips_bottom"))
image tooltip_inventory_flash_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Clé USB.\nTrouvée dans le casier de Brandon.", style="tips_bottom"))
image tooltip_inventory_100bill_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("De l'argent maudit.\nUn billet de 100 dollars maudit.\nPour voler l'âme d'une personne.", style="tips_bottom"))
image tooltip_inventory_devil_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Carte de visite du diable.\nPour contacter le diable\nen cas d'urgence.", style="tips_bottom"))
image tooltip_inventory_bath_brush_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Une brosse de bain.\nOn dirait qu'elle n'a jamais été utilisée.", style="tips_bottom"))
image tooltip_inventory_cop_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Le téléphone du flic.\nPlein de preuves incriminantes.", style="tips_bottom"))
image tooltip_inventory_cop_car_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("La clé de la voiture du flic.\nLa clé pour la voiture du flic.", style="tips_bottom"))
image tooltip_inventory_panties_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Culotte.\nElle a un léger arôme.", style="tips_bottom"))
image tooltip_inventory_gun_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Un flingue.\nEst-ce que c'est un flingue dans ma poche.", style="tips_bottom"))
image tooltip_inventory_photo_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Photo.\nPhoto de Nick, le disparu.", style="tips_bottom"))
image tooltip_inventory_copapartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les clés de l'appartement du flic.\nLes clés de l'appartement de luxe.", style="tips_bottom"))
image tooltip_inventory_drugs_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("De la drogue.\nUne cachette secrète de drogue à vendre.", style="tips_bottom"))
image tooltip_inventory_scarlett_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Le disque de Scarlett.\nTrouvé dans un ours en peluche.", style="tips_bottom"))
image tooltip_inventory_anders_evidence_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Des preuves contre Anders.\nPour la doyenne.", style="tips_bottom"))
image tooltip_inventory_den_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("La clé trouvée dans le placard du flic.\nIl y a une adresse dessus.", style="tips_bottom"))
image tooltip_inventory_room4_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Clé de la chambre 4.\nPour un peu de place dans le sous-sol de la maison.", style="tips_bottom"))
image tooltip_inventory_shrinkingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules de rétrécissement.\nTestées et vérifiées.", style="tips_bottom"))
image tooltip_inventory_hornypills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules excitantes.\nTestées et vérifiées.", style="tips_bottom"))
image tooltip_inventory_unlabeledpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules non étiquetées.\nImpossible de les distinguer.", style="tips_bottom"))
image tooltip_inventory_andersphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Le téléphone d'Anders.\nEh bien, tu as vu son ordinateur...", style="tips_bottom"))
image tooltip_inventory_anderskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les clés d'Anders.\nLes clés de son bureau et de sa maison.", style="tips_bottom"))
image tooltip_inventory_money_bag_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les économies d'Anders.\nPlus maintenant.", style="tips_bottom"))
image tooltip_inventory_assortedpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Assortiment de pilules.\nDes pilules pour tous tes désirs et besoins.", style="tips_bottom"))
image tooltip_inventory_sleepingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules pour dormir.\nDes pilules pour vous aider à vous endormir.", style="tips_bottom"))
image tooltip_inventory_growingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules de croissance.\nDes pilules pour aider à devenir plus grand.", style="tips_bottom"))
image tooltip_inventory_reducingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Pilules de réduction.\nDes pilules pour aider à devenir plus petit.", style="tips_bottom"))
image tooltip_inventory_nicksphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Le téléphone de Nick.\nJ'ai peur de regarder...", style="tips_bottom"))
image tooltip_inventory_nickskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Les clés de Nick.\nLes clés de son appartement.", style="tips_bottom"))
else:
image tooltip_inventory_wire_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("A throwaway piece of wire from the warehouse.\nVery bendable.", style="tips_bottom"))
image tooltip_inventory_apartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Keys to your apartment.\nLost during the crash.", style="tips_bottom"))
image tooltip_inventory_carkey_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key for Brandon's car.\nFinders keepers.", style="tips_bottom"))
image tooltip_inventory_condoms_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Condoms.\nThe best way to avoid child support after sex.", style="tips_bottom"))
image tooltip_inventory_lockerkey125_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Locker Key 125.\nKey for Brandon's college locker.", style="tips_bottom"))
image tooltip_inventory_lube_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Lube.\nTo loosten up tight things.", style="tips_bottom"))
image tooltip_inventory_money_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cash.\nCurrency to buy shit.", style="tips_bottom"))
image tooltip_inventory_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Brandon's Phone.\nHe doesn't need it right now.", style="tips_bottom"))
image tooltip_inventory_sexpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Sex Pills.\nPills with strange effects.", style="tips_bottom"))
image tooltip_inventory_credit_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Credit Card.\nAccess to Brandon's cash.", style="tips_bottom"))
image tooltip_inventory_flash_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Flash Drive.\nFound in Brandon's locker.", style="tips_bottom"))
image tooltip_inventory_100bill_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cursed Money.\nCursed 100 dollar bill.\nTo steal a person's soul.", style="tips_bottom"))
image tooltip_inventory_devil_card_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Devil Calling Card.\nTo contact the devil\n in an emergency", style="tips_bottom"))
image tooltip_inventory_bath_brush_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Bath Brush.\nDoesn't seem like it's ever been used.", style="tips_bottom"))
image tooltip_inventory_cop_phone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cop's Phone.\nFull of incriminating evidence.", style="tips_bottom"))
image tooltip_inventory_cop_car_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Cop Car Key.\nKey to the cop car.", style="tips_bottom"))
image tooltip_inventory_panties_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Panties.\nHas a faint aroma.", style="tips_bottom"))
image tooltip_inventory_gun_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Gun.\nIs that a gun in my pocket.", style="tips_bottom"))
image tooltip_inventory_photo_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Photo.\nPhoto of missing guy Nick.", style="tips_bottom"))
image tooltip_inventory_copapartmentkeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Keys to cop's apartment.\nKeys to fancy apartment.", style="tips_bottom"))
image tooltip_inventory_drugs_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Drugs.\nSecret stash of drugs for selling", style="tips_bottom"))
image tooltip_inventory_scarlett_drive_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Scarlett\'s Drive.\nFound in a teddy bear.", style="tips_bottom"))
image tooltip_inventory_anders_evidence_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Evidence against Anders.\nFor the Dean.", style="tips_bottom"))
image tooltip_inventory_den_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key found in the cop\'s closet.\nHas an address on it.", style="tips_bottom"))
image tooltip_inventory_room4_key_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Key for Room 4.\nFor some room in the den basement.", style="tips_bottom"))
image tooltip_inventory_shrinkingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Shrinking Pills.\nTested and verified.", style="tips_bottom"))
image tooltip_inventory_hornypills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Horny Pills.\nTested and verified.", style="tips_bottom"))
image tooltip_inventory_unlabeledpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Unlabeled Pills.\nImpossible to tell apart.", style="tips_bottom"))
image tooltip_inventory_andersphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Phone.\nWell, you saw his computer...", style="tips_bottom"))
image tooltip_inventory_anderskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Keys.\nKeys to his office and home.", style="tips_bottom"))
image tooltip_inventory_money_bag_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Anders' Life Savings.\nNot anymore.", style="tips_bottom"))
image tooltip_inventory_assortedpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Assorted Pills.\nPills for all your wants and needs.", style="tips_bottom"))
image tooltip_inventory_sleepingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Sleeping Pills.\nPills to help get a little shut-eye.", style="tips_bottom"))
image tooltip_inventory_growingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Growing Pills.\nPills to help get bigger.", style="tips_bottom"))
image tooltip_inventory_reducingpills_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Reducing Pills.\nPills to help get smaller", style="tips_bottom"))
image tooltip_inventory_nicksphone_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Nick's Phone.\nI'm scared to look...", style="tips_bottom"))
image tooltip_inventory_nickskeys_inventory=LiveComposite((665, 73), (3,0), ImageReference("information"), (3,30), Text("Nick's Keys.\nKeys to his apartment", style="tips_bottom"))

#image sidewalk = "Sidewalk.jpg"

frelon71
Newbie
Posts: 13
Joined: Sun Mar 28, 2021 11:14 am
Contact:

Re: Difficult English to French translation

#11 Post by frelon71 »

And I have another question here with the photo I translated the question but not the choice of the mod underneath I can't do it

I have tried it: thank you

old "\n{color=#008000}right choice{/color}"
new "\n{color=#008000}Bon choix{/color}"

old "\n{color=#008000}right choice{/color}"
new "\n{color=#008000}Bon choix!t{/color}"

old "[smgr]\n{color=#008000}right choice{/color}"
new "[smgr]\n{color=#008000}Bon choix{/color}"

old "[KoGa3ChoiceView1]\n{color=#008000}right choice{/color}"
new "[KoGa3ChoiceView1]\n{color=#008000}Bon choix{/color}"

old "[KoGa3ChoiceText1]\n{color=#008000}right choice{/color}"
new "[KoGa3ChoiceText1]\n{color=#008000}Bon choix{/color}"
Attachments
image_2022-03-01_132216.png
script.rpy
(258.84 KiB) Downloaded 29 times
KoGa3Mod.rpy
(37.92 KiB) Downloaded 35 times

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