[Solved] Glossary Issue - Starts Bugging 4 days into the Game

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Mello-Knight
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Re: Glossary Issue - Starts Bugging 4 days into the Game

#16 Post by Mello-Knight »

m_from_space wrote: Tue May 31, 2022 6:39 am
Mello-Knight wrote: Mon May 30, 2022 2:11 pmWe're dabbling with this. The code works, but is there an easy way to position the image? We tried inputting some positioning/anchoring adjustments, but it just crashed the game. If possible, where would we put the code?

Of course you can position the image, I just gave you a very basic example. ^^

What exactly lead to the game crashing? You should provide useful information to let others help you.

Looking at your game code I assume the glossary screen should look like this:

Code: Select all

screen glossary_screen(word):
    modal True
    # the following line only works with renpy 7.5/8.0
    dismiss action Hide("glossary_screen", transition=dissolve)
    # play sound once the screen shows
    on "show" action Play("sound", audio.sfx_pause)
    # show the glossary image using ATL transform "glossary"
    add word at glossary:
        # positioning of the glossary image in the center of the screen
        xalign 0.5 yalign 0.5
    # alternative: make the image a button, so the player can leave the screen by clicking on it
    # (if the dismiss command above does not work for your game version)
    # imagebutton idle word at glossary:
    #     action Hide("glossary_screen", transition=dissolve)
    #     xalign 0.5 yalign 0.5
Thank you so much for your help! You are all gems. I really appreciate it. We finally got the glossary working and I am so relieved! I'll mark this as solved.

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