Currently, I use the regular hotspot function from imagemaps. However, these hotspots take the graphics from the ground, idle or hover images. The screens have random animations added to them, so these hotspot areas are static and as soon as an animation goes behind the hotspot area, it disappears because the imagemap always puts itself in front when there's a hotspot defined.
The code I have the problem with is really just a typical:
Code: Select all
hotspot (0,0,200,1097) action Jump("{somelable}") {some style parameters}
The only way I found this to work is using images with empty alpha planes and with the correct size and use them as imagebuttons on the correct position. But I have many hotspots (way over 100) and I think there must be a better way then filling up my projects with useless files. I could probably also define imagebutton images with ATL, but that would mean I need an image definition for every of these hundreds of hotspots. It would also be great if I wouldn't have to change the code so much and probably there's some style argument for a hotspot that could fix that.
Any ideas?