Character Stats Question [SOLVED]

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Pink_Juicy
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Character Stats Question [SOLVED]

#1 Post by Pink_Juicy »

Is it possible to be able to code something like the attachment below? Sort of like those games where in the beginning you can customize the character's stats :D
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character stats.png
Last edited by Pink_Juicy on Sun Aug 14, 2022 6:59 pm, edited 1 time in total.

laure44
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Re: Character Stats Question

#2 Post by laure44 »

It can be quite simple to do.

You'd need a few variables and a screen.

Code: Select all

default stat_kindness = 0
default stat_strength = 0
default stat_magic = 0
default available_points = 5

screen Stats():
    vbox align(.5,.5):
        # You can repeat the below for each stat
        hbox:
            text "Kindness"
            null width 30
            textbutton "-":
                action SetVariable("stat_kindness", stat_kindness-1), SetVariable("available_points", available_points+1)
                if stat_kindness <= 0:
                    sensitive False # Only if you don't want the stat to be below 0
            text str(stat_kindness)
            textbutton "+":
                action SetVariable("stat_kindness", stat_kindness+1), SetVariable("available_points", available_points-1)
                if available_points <= 0:
                    sensitive False
        text "Available points: [available_points]"
That's just a basic code, I'd also recommend checking the documentation to customize the appearance of your screens.

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Pink_Juicy
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Posts: 26
Joined: Tue Feb 09, 2021 4:09 pm
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Re: Character Stats Question

#3 Post by Pink_Juicy »

laure44 wrote: Sun Aug 14, 2022 6:27 pm It can be quite simple to do.

You'd need a few variables and a screen.

Code: Select all

default stat_kindness = 0
default stat_strength = 0
default stat_magic = 0
default available_points = 5

screen Stats():
    vbox align(.5,.5):
        # You can repeat the below for each stat
        hbox:
            text "Kindness"
            null width 30
            textbutton "-":
                action SetVariable("stat_kindness", stat_kindness-1), SetVariable("available_points", available_points+1)
                if stat_kindness <= 0:
                    sensitive False # Only if you don't want the stat to be below 0
            text str(stat_kindness)
            textbutton "+":
                action SetVariable("stat_kindness", stat_kindness+1), SetVariable("available_points", available_points-1)
                if available_points <= 0:
                    sensitive False
        text "Available points: [available_points]"
That's just a basic code, I'd also recommend checking the documentation to customize the appearance of your screens.
nice!!! thank you!! also, how do you set max points for certain stats?

laure44
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Posts: 84
Joined: Mon Mar 08, 2021 10:55 pm
Projects: Arkan'sTower, Gemshine Lorelei!
Location: France
Contact:

Re: Character Stats Question

#4 Post by laure44 »

Pink_Juicy wrote: Sun Aug 14, 2022 6:58 pm nice!!! thank you!! also, how do you set max points for certain stats?
Pretty much the same way you set the minimum amount of points, like so:

Code: Select all

textbutton "+":
    action SetVariable("stat_kindness", stat_kindness+1), SetVariable("available_points", available_points-1)
    if available_points <= 0 or stat_kindness == 10: # change 10 to whatever you want, you could also use a variable to set the maximum if you wanted to
        sensitive False

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