Hi guys,
I'm a VN developer. We're planning to create a new game with a friend who also has a published game. And an artist will be in the team too.
Mainly there are 3 professions. Art, development and writing. In addition to these there're things like project planning/management, publishing, social media etc.
How should we split the revenue? If you're in working with a rev-share model, please share your experience with us. We want to determine the numbers, boundaries etc.
How to split the revenue?
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Recruiting Rules: (1) Only recruit if you have an actual, clearly defined project you're recruiting for. Don't recruit if you're an organization that may have a project at some time in the future. (2) Tell people what kind of work you have for them. For commissions, also tell them how much work it will probably be. (3) Tell people how much work on your project is already complete. (4) Always open recruitment threads in the correct subforum - Free, Commercial or Paid Work.
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Re: How to split the revenue?
It's posted in the wrong section, but here's my take.
Measure or estimate the time each member will be spending, multiply it by their usual hourly rate, sum all of them together, then calculate what percent of total each member contributes. Once you have the percentages, split the revenue according to that.That's the closest you can get to fair.
Measure or estimate the time each member will be spending, multiply it by their usual hourly rate, sum all of them together, then calculate what percent of total each member contributes. Once you have the percentages, split the revenue according to that.That's the closest you can get to fair.
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