Quick special effects
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Do not post questions here!
This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum.
Quick special effects
The very idea. You have an interactive director, in which you can add your special effects, but there is no way to customize your special effect, choose the speed of particle movement, etc.
Here, an attempt to add
in the project a tool that allows you to customize your special effect yourself, and that would not write large code, saves it as a variable.
You will have the opportunity to see the result yourself from special effects with background and sprites
There are many settings added, and such a tool is not a pity in the interactive director (shift + D)
If you have any ideas, or how to improve this code - please write.
The license is free, but I'll be glad if ty specify the author - = a = Firestorm
pasterbin - https://pastebin.com/UxVUSdz7
more current program - https://github.com/kyouryuukunn/renpy-ActionEditor3
Last edited by Andredron on Wed Mar 15, 2023 7:16 am, edited 2 times in total.
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
Re: Quick special effects
Hi, is there any way to access this code?
Re: Quick special effects
https://disk.yandex.ru/d/XItwAjk2AETwlA
The project is very old, like 2018, when the first version of the interactive director renpy, an acquaintance wrote this code for his project that could be 1 line variable to prescribe all the complex special effect.
You can see how the background will look like, sprite + background, and separately sprite. And at that time quite a flexible system to add various transitions and special effects, but the project did not interest anyone
viewtopic.php?f=32&t=50642
So it remains as a digital monument
pasterbin - https://pastebin.com/UxVUSdz7
Last edited by Andredron on Wed Mar 15, 2023 6:31 am, edited 1 time in total.
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
- Donmai
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Re: Quick special effects
Thank you so much, Andredron and Firestorm. Here's an English version of that project.
No, sorry! You must be mistaking me for someone else.
TOIRE NO HANAKO (A Story About Fear)
TOIRE NO HANAKO (A Story About Fear)
Re: Quick special effects
Can I implement this lighting effects to my project, done in 1920 x 1080 resolution? How could I implement it?Andredron wrote: ↑Tue Mar 14, 2023 5:40 pmhttps://disk.yandex.ru/d/XItwAjk2AETwlA
The project is very old, like 2018, when the first version of the interactive director renpy, an acquaintance wrote this code for his project that could be 1 line variable to prescribe all the complex special effect.
You can see how the background will look like, sprite + background, and separately sprite. And at that time quite a flexible system to add various transitions and special effects, but the project did not interest anyone
viewtopic.php?f=32&t=50642
So it remains as a digital monument
pasterbin - https://pastebin.com/UxVUSdz7
Is it adding the code to the script.rpy or options.rpy?
Re: Quick special effects
https://github.com/kyouryuukunn/renpy-ActionEditor3iRayala wrote: ↑Wed Mar 15, 2023 8:49 pmCan I implement this lighting effects to my project, done in 1920 x 1080 resolution? How could I implement it?Andredron wrote: ↑Tue Mar 14, 2023 5:40 pmhttps://disk.yandex.ru/d/XItwAjk2AETwlA
The project is very old, like 2018, when the first version of the interactive director renpy, an acquaintance wrote this code for his project that could be 1 line variable to prescribe all the complex special effect.
You can see how the background will look like, sprite + background, and separately sprite. And at that time quite a flexible system to add various transitions and special effects, but the project did not interest anyone
viewtopic.php?f=32&t=50642
So it remains as a digital monument
pasterbin - https://pastebin.com/UxVUSdz7
Is it adding the code to the script.rpy or options.rpy?
using the recommended program, it is more simple and complete, this is bullshit in its own words
Renpy textbook (in Russian). https://disk.yandex.ru/i/httNEajU7iFWHA (all information is out of date) Update 22.06.18
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
Sawa - a game of the Drow Nation
Honest Critique
Poses in visual novels, or how to hold a character properly in the frame
Help save articles to the webarchive. [/color]
Please save your projects on github, you would know how hard it is to find projects after 7 years...
Re: Quick special effects
Thanks for the prompt reply, I think I'll make use of this.Andredron wrote: ↑Thu Mar 16, 2023 6:47 amhttps://github.com/kyouryuukunn/renpy-ActionEditor3iRayala wrote: ↑Wed Mar 15, 2023 8:49 pmCan I implement this lighting effects to my project, done in 1920 x 1080 resolution? How could I implement it?Andredron wrote: ↑Tue Mar 14, 2023 5:40 pm
https://disk.yandex.ru/d/XItwAjk2AETwlA
The project is very old, like 2018, when the first version of the interactive director renpy, an acquaintance wrote this code for his project that could be 1 line variable to prescribe all the complex special effect.
You can see how the background will look like, sprite + background, and separately sprite. And at that time quite a flexible system to add various transitions and special effects, but the project did not interest anyone
viewtopic.php?f=32&t=50642
So it remains as a digital monument
pasterbin - https://pastebin.com/UxVUSdz7
Is it adding the code to the script.rpy or options.rpy?
using the recommended program, it is more simple and complete, this is bullshit in its own words
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