However, I have found that if I try to change the font, color, etc. within the "text" parameter inside the say screen itself, the "id" parameter overrides all of my settings.
Code: Select all
screen say:
if who:
text who:
id "who"
color "#ffffff"
size 56
text what:
id "what"
color "#111111"
size 42
However, the game breaks if I remove the "id" parameter. Text tags such as {w} no longer work or in the worst cases, the game simply crashes.
I need the "id" parameter to stop applying styles altogether and to stop affecting the custom style properties that I use in this screen.
How can I make the "id" parameter stop overriding my custom styles?