In my game, upon entering certain names in the naming input, I set persistent data to true and then make the game automatically quit. Using that persistent data, I was hoping that when the game launches again it skips straight into a scene without going through the main menu.
This is what that part looks like
Code: Select all
default persistent.gastername = False
label main_menu:
if persistent.gastername == True:
$ persistent.gastername = False
jump namecrash
# this skips the main menu in a "splashscreen" way and launches game straight into dialogue (mid-game)
else:
call screen main_menu
# this loads main menu when launching game, and no issues here
label start:
# the game works fine here, it's the start of dialogue (beginning of the game)
this is how it looks like normally -- nevermind the lack of visuals.
but when i try to skip the main menu, it's like game is stuck in "splashscreen mode" ><;;;
i can't right click, can't save, can't load. every button is gone except continuing to read, which is not my goal.
i want it to work exactly like normal, except the very start jumps straight to the label.
It's only an issue when it jumps to the namecrash label, game works fine if I don't name character the certain names.
Do you know how to make this work...? Q7Q