Show faces in history?

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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inkacorn
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Re: Show faces in history?

#16 Post by inkacorn »

plastiekk wrote: Fri Dec 01, 2023 11:10 am
inkacorn wrote: Thu Nov 30, 2023 11:08 pm ...
Wow! Could you upload a little example so that users like me can try it out? I'm not firm with python classes but I can imagine that there is a solution not to always write default. Perhaps this can even be solved in the callback function. But I need to fiddle with it :D
absolutely! i had to fix some things because i wrote that code at 2am :oops:
attachment for the game is here
History Screen Test.zip
This is a renpy game
(1.77 MiB) Downloaded 8 times
and ill update the post to reflect the change hfejdwlojffk
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plastiekk
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Re: Show faces in history?

#17 Post by plastiekk »

inkacorn wrote: Fri Dec 01, 2023 7:01 pm absolutely! i had to fix some things...
This works like a charm, no need to change the code because you don't need to write eileen default like thought.
Tested with Ren'Py 7.5.3 which uses Python 2. but I had to uncommend the 'new' config variable in gui.rpy

Code: Select all

## Enable checks for invalid or unstable properties in screens or transforms
# define config.check_conflicting_properties = True
Ren'Py complaint that config.check_conflicting_properties is unknown (also in Renpy 8 ) :shock:

In Version 8 which uses Python 3 I got an error from screens.rpy in line 894:
Invalid Syntax -> raise TypeError, "Input parameter must be list, set or tuple"
So i changed it and got it to work with brackets instead of a comma:

Code: Select all

raise TypeError ("Input parameter must be list, set or tuple")
Good work! I like it very much and thanks for sharing the code!
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