Is there any way to have the textbox follow the speaking character.

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Yohru
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Is there any way to have the textbox follow the speaking character.

#1 Post by Yohru »

I'm looking for a way to have the textbox act like a speech bubble of shorts. The idea would be that it would be tied to the current speaking character, speech bubble style so that for example, when they change positions in the screen, it follows them. Or when the speaking character changes, the textbox jumps to its sprite. Clover Days does this, for example. Is there any way to do something like this? I'm assuming you'd have to somehow tie the sprite and the character together and then have the textbox reposition itself depending on the sprite, but I have no idea how to do that

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thelastsecret
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Re: Is there any way to have the textbox follow the speaking character.

#2 Post by thelastsecret »

In the newest version of Ren'Py there are speech bubbles! I haven't tried them out, but maybe you can use them?

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Donmai
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Re: Is there any way to have the textbox follow the speaking character.

#3 Post by Donmai »

I'm yet to see a game that makes use of this feature, but here is a link to the documentation:
https://www.renpy.org/doc/html/bubble.html
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