CPS fade in effect?
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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CPS fade in effect?
question for y'all, is there a way to change cps from the usual typewriter effect to like a fade in one? or is that impossible at the moment? Some visual novels used that approach, but it seems like Ren'Py, even with Python, can't do it.
- Ocelot
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Re: CPS fade in effect?
Step 1: set cps to max, so all text appears at once.
Step 2: add a transform to your game:
Step 3: find say screen in screens.rpy and add at text_appear at the end of text what id "what" line.
(you can change fade duration by replacing 0.8 in transform with something else)
https://drive.google.com/file/d/1mIvZ30 ... p=drivesdk
Step 2: add a transform to your game:
Code: Select all
transform text_appear:
alpha 0.
linear 0.8 alpha 1.
(you can change fade duration by replacing 0.8 in transform with something else)
https://drive.google.com/file/d/1mIvZ30 ... p=drivesdk
< < insert Rick Cook quote here > >
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Re: CPS fade in effect?
Ocelot wrote: ↑Wed Jan 10, 2024 3:35 pm Step 1: set cps to max, so all text appears at once.
Step 2: add a transform to your game:Step 3: find say screen in screens.rpy and add at text_appear at the end of text what id "what" line.Code: Select all
transform text_appear: alpha 0. linear 0.8 alpha 1.
(you can change fade duration by replacing 0.8 in transform with something else)
https://drive.google.com/file/d/1mIvZ30 ... p=drivesdk
aw thanks ^^
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