If you need different values after rollback, try to use random.randint(1, 5) instead.
https://www.renpy.org/doc/html/other.html#renpy-random
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# return a random float between 0 and 1
$ randfloat = renpy.random.random()
# return a random integer between 1 and 20
$ d20roll = renpy.random.randint(1, 20)
"Roulette spining"
python:
import random
rlt_drop = random.randint(0, 37)
"It's a [rlt_drop]"
# return a random element from a list
$ randfruit = renpy.random.choice(['apple', 'orange', 'plum'])
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# The game starts here
label start:
$ rps_beats = [("rock", "scissors"), ("scissors", "paper"), ("paper", "rock")] ### win conditions
"rock scissors and paper"
menu:
"rock!"
$ rps_player = "rock" ###what the user's variable will be
"paper!":
$ rps_player = "paper." ###what the user's variable will be
"Scissors!":
$ rps_player = "scissors." ###what the user's variable will be
$ rps_npc = renpy.random.choice(["rock", "paper", "scissors"]) ###Generate what the enemy will drop off.
e "I chose %(rps_npc)s!"
if (rps_player, rps_npc) in rps_beats: ###win player
e "You won! Let's play some more."
jump rps
elif (rps_npc, rps_player) in rps_beats: ###win nps
e "I won! Let's play again!"
jump rps
else: ###there is no winner
e "Tie! Let's play again."
jump rps
label rps:
"It's like you knew I'd have [rps_player]!!!" ###player [rps_player]
"And You kinda knew I'd have [rps_npc]!!!" ###nps [rps_npc]
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label start:
$ r1 = 1
$ r2 = 2
$ r3 = 0
"What I'm going to do today...."
$ r4 = renpy.random.choice([r1, r2,r3])
label selection:
if r4 == 1:
"Games".
jump sleep_home
if r4 == 2:
"Play games".
jump game_psp
else:
"Work"
jump work_a
viewtopic.php?p=552289#p552289
viewtopic.php?p=550273
viewtopic.php?p=563533
viewtopic.php?p=511562#p511562
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$ rand = renpy.random.choice(["bg test1","bg test2"])
scene expression rand
#images/bg/test.png
#images/bg/test2.png
else
screen test_screen:
add "rand" ###image screen in " "
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init python:
# Use in format:
# {txt_f=func}arg{/txt_f}
# Where:
# func - The function we need.
# arg - Arguments of the function.
# Example:
# Normal format:
# renpy.random.choice(('a', 'b', 'c')))
# in text format:
# {txt_f=renpy.random.choice}('a', 'b', 'c'){/txt_f}
config.custom_text_tags["txt_f"] = lambda tag, argument, contents:tuple((kind, unicode(eval("{}({})".format(argument, text)))) for kind, text in contents))
label start:
"At {txt_f=renpy.random.randint}5, 116{/txt_f} years old, Angelica crossed her grandmother across the street "
jump start
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# The game starts here
label start:
$ money = 7
$ r1 =0
"I have [money] coins."
$ r1 = renpy.random.randint(1, 101)
$ money2 = money + r1
"When I went home I found [r1] coins."
"My total is [money2] coins."
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label start:
$ money = renpy.random.randint(1, 101)
$ r1 = renpy.random.randint(1, 101)
$ money2 = money + r1
"I have [money] coins."
"When I went home I found [r1] coins."
"My total of coins is [money2]."
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$ choice = renpy.random.choice(("triv18", "triv28", "triv38", "triv48"))
jump expression choice
# Or even:
jump expression renpy.random.choice(("triv18", "triv28", "triv38", "triv48"))
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label loc:
#zero value at the beginning of the action.
$ gtm = 0
"Here is the character's cue. "
#Generate a random integer between 1 and 100.
$ gtm = renpy.random.randint(1, 100)
###with the highest value put on the 1st place and by decreasing value
if gtm >= 90: #90 and up
jump loc1
elif gtm >= 70: #up 70 to 89
jump loc2
else: #to 70
jump loc3
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init python:
def getRandomLabel():
labels = (
"l1", "l2"
) # your labels...
return renpy.random.choice(labels)
label start:
"get ready... the next click will take you randomly to some label..."
jump expression getRandomLabel() # use `jump expression` to jump to make the jump dynamic according to the expression given...
# other.rpy
label l1:
"label 1"
label l2:
"label 2"
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screen main_menu:
# This replaces the other menus.
tag menu
# The background of the main menu.
window:
style "mm_root"
# Main menu buttons.
frame:
style_group "mm"
#############################
xalign renpy.random.random()
yalign renpy.random.random()
#############################
has vbox
textbutton _("Start Game") action Start()
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Settings") action ShowMenu("preferences")
textbutton _("Help") action Help()
textbutton _("Quit") action Quit(confirm=False)
![Cool 8)](./images/smilies/icon_cool.gif)
random.shuffle
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$ playlist = ["song1.mp3", "song2.mp3", "song3.mp3", "song4.mp3", "song5.mp3"]
$ renpy.random.shuffle(playlist)
play music playlist fadeout 1.0 fadein 1.0
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$ items = [1, 2, 3, 4, 5, 6, 7] # at the beginning
$ random.shuffle(items) # command
$ items = [7, 3, 2, 5, 6, 4, 1] # we can get
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label start:
$ money = 7
$ r1 =0
"I have [money] coins"
$ r1 = renpy.random.sample([1, 2, 3, 4, 5], 3)
"When I went home I found 3 coins of [r1]rubles."
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$ first_encounter = renpy.random.choice(['rencontre_fairi', 'rencontre_nook', 'rencontre_paul'])
jump expression first_encounter
viewtopic.php?p=566574#p566574
12) Imitation Baldur's Gate dice animation effect
viewtopic.php?p=566269#p566269
13) d20-friendly Visual Novel prototype
https://github.com/sprintingkiwi/dungeon_academy
14) blink animation modif
viewtopic.php?p=561888#p561888
15) Picking random idle poses
viewtopic.php?p=553693
16) print out random numbers in random text(Additional Questions)
viewtopic.php?p=560021
17) Screen with random words
viewtopic.php?p=553494#p553494
18) Limited number of questions
viewtopic.php?p=548798#p548798
19) Random-bag
https://patreon.renpy.org/python-tricks ... random-bag
20) Dixylsea(text shuffling' effect)
viewtopic.php?p=533698
21) Timed Choice Menus with timeout random choice
viewtopic.php?p=533452#p533452
22) Three Creator Defined Statements
https://patreon.renpy.org/three-creator ... tml#random
Code: Select all
random:
e "This occurs one quarter of the time."
e "This also happens one quarter of the time."
weight 2 e "This happens two quarters of the time - or half the time!"
e "Let's check the weather."
random:
scene bg hurricane
scene bg hailstorm
scene bg frograin
e "Yeah, looks like a good day to stay inside and add statements to Ren'Py."
viewtopic.php?p=528827
24) randomize hover_sound
viewtopic.php?p=527782
25) random sound
viewtopic.php?p=523730
26) Random Rewards on Click
viewtopic.php?p=523409
27) Random Pause Duration
viewtopic.php?p=523212
28) Voting for someone based on a percentage
viewtopic.php?p=521861
29) Random NPC generator
viewtopic.php?p=520166
30) Capping a random variable
viewtopic.php?p=519547
31) Setting possibilities/chance
viewtopic.php?p=518399
32) picking the 3 highest from the list and than set to random choice
viewtopic.php?p=517993
33) How to make the first line of a menu dynamic
viewtopic.php?p=514639
34) Random Music Generator
viewtopic.php?p=514019
35) Reading randomized dialogue from file
viewtopic.php?t=31698&start=15
36) This code selects two random elements from a list
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mylist = ["Eileen", "Lucy", "Lemma", "Monika"]
friends = renpy.random.sample(mylist, 2)