I'm encountering a problem with my game where the "Freeroam3" route doesn't work as expected. The game starts with a white screen and a menu with two options: "Freeroam2" and "Freeroam3".
The "Freeroam2" route works perfectly. When I select "Freeroam2", it displays the FR_2_3 screen, and clicking the button on that screen successfully jumps to the label FRC2 as intended.
However, the "Freeroam3" route breaks in a strange way. When I select "Freeroam3", it displays the FR_3_12 screen as it should. But when I click the button on the FR_3_12 screen, instead of jumping directly to the label FRC3_1, the game seems to reset and shows a white screen again. Then, I have to click somewhere on the screen again (not the menu, as it doesn't show up) to finally jump to the FRC3_1 label.
Here's the code I'm using:
show whitescreen
menu:
"Freeroam2":
jump freeroam2
"Freeroam3":
jump freeroam3
label freeroam2:
screen FR_2_3:
zorder -10
add "freeroam/FR-2-3.png"
if quest.is_state("quest2-1", "unlocked"):
imagebutton:
xpos 1271
ypos 423
auto ("freeroam/FR-2-7_%s.png")
action [Call("FRC2")]
$ quest.load(chapter2)
$ quest.check("quest2-1", "unlocked")
$ renpy.block_rollback()
$ _skipping = False
show screen FR_2_3
$ renpy.pause(hard=True)
label FRC2:
show fr-2-3
hide screen FR_2_3
show scene-422 with dissolve
$ config.rollback_enabled = False
$ _skipping = True
blank "....."
$ config.rollback_enabled = True
dialogue
$ _skipping = False
$ quest.check("quest2-1", "done")
hide scene-422
$ renpy.block_rollback()
show screen FR_2_3
$ renpy.pause(hard=True)
return
label freeroam3:
screen FR_3_12:
zorder -10
add "freeroam/FR-3-12.png"
if quest.is_state("quest3-1", "unlocked"):
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Call("FRC3_1")]
$ quest.load(chapter3)
$ quest.check("quest3-1", "unlocked")
$ renpy.block_rollback()
$ _skipping = False
show screen FR_3_12
$ freeroam = 1
$ renpy.pause(hard=False)
label FRC3_1:
show fr-3-12
hide screen FR_3_12
show scene-808 with dissolve
$ config.rollback_enabled = False
$ _skipping = True
blank "....."
$ config.rollback_enabled = True
dialogue
$ _skipping = False
blank "{b}Cheers!{/b}"
$ quest.check("quest3-1", "done")
hide solid_black
$ renpy.block_rollback()
show screen FR_3_12
$ renpy.pause(hard=True)
return
Problem with Label Call
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Re: Problem with Label Call
Update:
I changed the order of the buttons in the screen, and now it works correctly. It jumps to the FRC3_1 label without resetting to the white screen. Can anyone explain why changing the order of the buttons fixed the issue?
I changed:
screen FR_3_12:
zorder -10
add "freeroam/FR-3-12.png"
if quest.is_state("quest3-1", "unlocked"):
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Call("FRC3_1")]
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Show("FR_3_12", transition=Dissolve(0.5)), Hide("FR_3_12")]
imagebutton:
xpos 1590
ypos 328
idle ("freeroam/Arrow_t.png")
hover ("freeroam/Arrow_right.png")
action [Show("FR_3_11", transition=Dissolve(0.5)), Hide("FR_3_12")]
To:
screen FR_3_12:
zorder -10
add "freeroam/FR-3-12.png"
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Show("FR_3_12", transition=Dissolve(0.5)), Hide("FR_3_12")]
imagebutton:
xpos 1590
ypos 328
idle ("freeroam/Arrow_t.png")
hover ("freeroam/Arrow_right.png")
action [Show("FR_3_11", transition=Dissolve(0.5)), Hide("FR_3_12")]
if quest.is_state("quest3-1", "unlocked"):
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Call("FRC3_1")]
I changed the order of the buttons in the screen, and now it works correctly. It jumps to the FRC3_1 label without resetting to the white screen. Can anyone explain why changing the order of the buttons fixed the issue?
I changed:
screen FR_3_12:
zorder -10
add "freeroam/FR-3-12.png"
if quest.is_state("quest3-1", "unlocked"):
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Call("FRC3_1")]
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Show("FR_3_12", transition=Dissolve(0.5)), Hide("FR_3_12")]
imagebutton:
xpos 1590
ypos 328
idle ("freeroam/Arrow_t.png")
hover ("freeroam/Arrow_right.png")
action [Show("FR_3_11", transition=Dissolve(0.5)), Hide("FR_3_12")]
To:
screen FR_3_12:
zorder -10
add "freeroam/FR-3-12.png"
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Show("FR_3_12", transition=Dissolve(0.5)), Hide("FR_3_12")]
imagebutton:
xpos 1590
ypos 328
idle ("freeroam/Arrow_t.png")
hover ("freeroam/Arrow_right.png")
action [Show("FR_3_11", transition=Dissolve(0.5)), Hide("FR_3_12")]
if quest.is_state("quest3-1", "unlocked"):
imagebutton:
xpos 17
ypos 348
auto ("freeroam/FR-3-27_%s.png")
action [Call("FRC3_1")]
-
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Re: Problem with Label Call
You have to button on same position when if condition is true xpos 17 ypos 348 i think renpy shows both but one is on another and action is what has buton which is up.i dont know why you have both.but you can change if unlocked this button else that button
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