S1.1. Background video.
I plan to create the main and game menus with the active content items, such as video and music loops.
v2 is supposed to be played a2b (from start to finish), then b2a (reverse playing).
My videos are original, and I prefer to never give the piracy a chance to steal my intellectual property, especially regarding that my project is commercial.
So the online reverse video websites are pointless for me.
I suggest you to add the option of the background video with the function of b2a and a2b2a playing, including loop. (b2a2b may also work in some cases.)
S1.2. Timemarks and timeline.
Another notable possibility of a2b2a video playing use is the map is to add the character, or building, or any another item or part of surroundings as the image buttons.
If you'll add the timemarks to the video playing (if you'll mark the specific moments of video), then link them to timeline of events (such as the sprites or sprite buttons that will appear only in specific order and only together with specific timemarks), then will be possible to use the a2b2a function for the video as the map of the game world (player could be able to talk to specific character, or visit another location by clicking the sprite of the door, etc.) or whatever else.
Code: Select all
tl101:
play music
show Lucy
1tmg2h1m3s:
101tl2e
Let's say, a video is short: you can't count how many times it will play a2b2a during the long time.
Here may help the tmg - the global timemark that strictly counts the time since the start of a2b2a. You need to stop the video on the moment of the e2 (a second event, appearance of Lucy) or look the slide, decide on where and how Lucy will appear. Then you must specify this in the tl101 - timeline number 101.
Code: Select all
tl58:
open the door
1tml47m2sb2a:
58tl1e
Let's say, a video is long: you can't estimate the total time the video will be playing until the moment of someone opening the door will happen.
Here may help the tml - the local timemark, in the shown example - timemark during b2a playing.
Which timemark and when must happen? How the game must determine the order of timemarks and their events?
Here may help the number of timemark and the number of timeline to link and schedule them properly.
Is it possible for this my suggestion to be included in the future Ren'Py? How soon?