[SOLVED] how to stop a player's progress until an image button is pressed?
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- Ze_Thorny
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[SOLVED] how to stop a player's progress until an image button is pressed?
So what I mean by that is the player goes through a bit of dialogue and then at the end of it they will have to go through a door to change scenes or interact with another character or item. how can I do that reliably and stop the text from advancing forward?
Last edited by Ze_Thorny on Mon Apr 14, 2025 7:44 am, edited 1 time in total.
- jeffster
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Re: how to stop a player's progress until an image button is pressed?
Ze_Thorny wrote: ↑Sun Apr 13, 2025 12:48 pm So what I mean by that is the player goes through a bit of dialogue and then at the end of it they will have to go through a door to change scenes or interact with another character or item. how can I do that reliably and stop the text from advancing forward?
Code: Select all
screen door():
imagebutton auto "images/door_%s.webp":
align (0.5, 0.5)
action Return()
label start:
"Some dialog before"
call screen door
"After the door was clicked, more dialog"
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All my tutorials, code samples etc. are Public Domain: use them with no restrictions.

All my tutorials, code samples etc. are Public Domain: use them with no restrictions.
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Re: [SOLVED] how to stop a player's progress until an image button is pressed?
Use triggers to pause text and enable interaction after dialogue ends.