In Honor Of Princess Maker 4...
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- papillon
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In Honor Of Princess Maker 4...
... which we can't play, some screenshots of the project I'm puttering around with.
As usual, engines are easy, finishing the game is hard, do not expect this ANY time soon (although at least I'm doing most of this art myself so it won't be as much in limbo as SS!)
As usual, engines are easy, finishing the game is hard, do not expect this ANY time soon (although at least I'm doing most of this art myself so it won't be as much in limbo as SS!)
- Taleweaver
- Writing Maniac
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omfg...
*/me goes to change his pants*
You're really doing a raising sim?!
*/me goes to change his pants*
You're really doing a raising sim?!
Scriptwriter and producer of Metropolitan Blues
Creator of The Loyal Kinsman
Scriptwriter and director of DaemonophiliaScriptwriter and director of The Dreaming
Scriptwriter of Zenith ChroniclesScriptwriter and director of The Thirteenth Year
Scriptwriter and director of Romance is DeadScriptwriter and producer of Adrift
More about me in my blog"Adrift - Like Ever17, but without the Deus Ex Machina" - HigurashiKira
- papillon
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... It's not *that* surprising, considering I did Charm School well over a year ago now. Time for another try. I've gotten better.
More RPG focused than child-raising. You *are* the character, not a parent nurturing the character (The poor girl's an orphan, see!) and you have from your 18th birthday to your 21st birthday to find your destiny without running out of dreams (Your Dream stat is run down by various things, like failure at your job, being beaten in a fight... anything that makes you feel depressed and worthless and want to give up).
I have another concept floating around that is more child-raising-focused but it has never gotten past the basic idea stage. This, on the other hand, has a demo with various bits of the engine in place - Jobs and classes exist, as you see from the screenshot. I've got a random dungeon generator but I haven't started on the wandering around and fighting stuff part yet.
More RPG focused than child-raising. You *are* the character, not a parent nurturing the character (The poor girl's an orphan, see!) and you have from your 18th birthday to your 21st birthday to find your destiny without running out of dreams (Your Dream stat is run down by various things, like failure at your job, being beaten in a fight... anything that makes you feel depressed and worthless and want to give up).
I have another concept floating around that is more child-raising-focused but it has never gotten past the basic idea stage. This, on the other hand, has a demo with various bits of the engine in place - Jobs and classes exist, as you see from the screenshot. I've got a random dungeon generator but I haven't started on the wandering around and fighting stuff part yet.
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Re: In Honor Of Princess Maker 4...
Looking very nice, Papillon.papillon wrote:... which we can't play, some screenshots of the project I'm puttering around with.
As usual, engines are easy, finishing the game is hard, do not expect this ANY time soon (although at least I'm doing most of this art myself so it won't be as much in limbo as SS!)
Is the game engine one that you programmed yourself, or is there an ready-to-go engine that makes creating a PM-style game easier?
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
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Ah... actually, I'd somehow neglected to click on the link until you mentioned it... Nice site, and interesting-looking games.papillon wrote:Like most things I do (you have noticed I have a site full of games? ), it's all GM-based. So there's an "engine" in the sense that there's a basis for handling graphics, visual collisions, processing mouse clicks, etc. There's certainly nothing designed for the particular kind of game.
I didn't think there was a specific engine for child-raising sims... but then again, I didn't know there were engines (Japanese and American) for ren'ai games until recently, either.
Does "GM-based" stand for "Game Maker-based"? If so, which one are you using (if you don't mind mentioning). If not, have you been building your own or modifying an existing graphics/multimedia engine?
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
Yeah, GM does stand for Game Maker, but that's not just a generic name - as a matter of fact, that's the name of the game engine he's using. It's created by Mark Overmars : http://www.cs.uu.nl/people/markov/gmaker/index.html
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Excellent. Thanks for the info and link.Anonymous wrote:Yeah, GM does stand for Game Maker, but that's not just a generic name - as a matter of fact, that's the name of the game engine he's using. It's created by Mark Overmars : http://www.cs.uu.nl/people/markov/gmaker/index.html
P.W.
Life is hard.
Except in ren'ai games.
Then it's a whole lot softer.
Except in ren'ai games.
Then it's a whole lot softer.
- papillon
- Arbiter of the Internets
- Posts: 4107
- Joined: Tue Aug 26, 2003 4:37 am
- Completed: lots; see website!
- Projects: something mysterious involving yuri, usually
- Organization: Hanako Games
- Tumblr: hanakogames
- Contact:
As promised, some information on the development of the dungeon portion....
The very very rough 3d-dungeon-view gradient is not a permanent graphic. I have no idea yet if the dark stone background is or isn't - it may end up clashing too much with the dungeon-view.
We have two attack systems - one based on weapons/equipment and one based on a wacky system of magic cards. At the moment the character is using three Sun cards, because Sun is the first card you get (And it's a pretty good card, too) You have to increase your stats in magic class in order to gain more cards. But she only does 2 damage with it because her magic power isn't very strong yet. (It should take MP to cast, but, er, I forgot to code that bit yet.)
The first line was the character's attempt to Tame the monster instead of fighting it - but she doesn't have the skill to do that. Some monsters are completely untamable. Generally, if it's not a natural animal type thing, it's not going to work. Skeletons never want to be friends.
The very very rough 3d-dungeon-view gradient is not a permanent graphic. I have no idea yet if the dark stone background is or isn't - it may end up clashing too much with the dungeon-view.
We have two attack systems - one based on weapons/equipment and one based on a wacky system of magic cards. At the moment the character is using three Sun cards, because Sun is the first card you get (And it's a pretty good card, too) You have to increase your stats in magic class in order to gain more cards. But she only does 2 damage with it because her magic power isn't very strong yet. (It should take MP to cast, but, er, I forgot to code that bit yet.)
The first line was the character's attempt to Tame the monster instead of fighting it - but she doesn't have the skill to do that. Some monsters are completely untamable. Generally, if it's not a natural animal type thing, it's not going to work. Skeletons never want to be friends.
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