Ren'Py 6.8.0 Released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Jo'ogn
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Re: Ren'Py 6.8.0 Pre-Released

#61 Post by Jo'ogn »

Uhm... RENPY_EDITOR and RENPY_EDITOR_TRANSIENT as - in my case - Windows XP environment variables?
Or adding them to my Project and then this project alone - not the Launcher(!) - will use this editor instead? o_0;

(In fact I am fine that the errors pop up in a different window and not open new tabs in my editor)


On this occasion I saw the sample rate can be configured as well.

Code: Select all

config.sound_sample_rate = 44100
So If I want my game to use 48kHz, I could use this variable?
Audio Plays: [original] The White Feathers Directive - [Star Wars] Through Flame and Shadow
Ren'Py: Kassiopeia [very interactive VN] work in progress - looking for proof reader english

Hentai Senshi
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Presplash crashes on MacOS 10.4

#62 Post by Hentai Senshi »

I've gotten reports that Mac builds crash on 10.4 with 'OSError: [Errno 2] No such file or directory' (full console output attached) if there's a presplash.png present in the game dir on at least some machines. Deleting the presplash.png enables the game to start normally.
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crashlog.txt
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Project statii:
Yuri no Yume: Wet Night: Released!
Tentacularity: Released!
LoliFindsKitten: AlphaBetaThingy...

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Re: Ren'Py 6.8.0 Released

#63 Post by Guest »

I tried to put a tab on the dialogue by using multiple spaces (like "\ \ \ "), but it doesn't work on this version. It works in the last version I tested (6.7.0). Is there any way to fix this? Thank you. :)

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Re: Presplash crashes on MacOS 10.4

#64 Post by Hentai Senshi »

Hentai Senshi wrote:I've gotten reports that Mac builds crash on 10.4 with 'OSError: [Errno 2] No such file or directory' (full console output attached) if there's a presplash.png present in the game dir on at least some machines. Deleting the presplash.png enables the game to start normally.
*sheepish bump, since I suspect that my wanting presplash.jpg is probably what wound up triggering this bug*
Project statii:
Yuri no Yume: Wet Night: Released!
Tentacularity: Released!
LoliFindsKitten: AlphaBetaThingy...

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PyTom
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Re: Ren'Py 6.8.0 Released

#65 Post by PyTom »

Hm... for some reason, I didn't see the last few posts. I'll try to get to them tonight.

UPDATE: Any chance I can get access to the mac zip for the game that's having this problem? I have some ideas on what's going on, but repeating the problem would really help me fix it.
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Re: Ren'Py 6.8.0 Released

#66 Post by PyTom »

Okay, I think I fixed the presplash problem. Please download launcher/distribute.rpy from the following url, and rebuild distributions.

http://www.renpy.org:8081/renpy/trunk/a ... ribute.rpy

I was unable to replicate the problem with "\ \ \ \ Indented text."
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Re: Ren'Py 6.8.0 Released

#67 Post by Guest »

Umm... about the multiple spaces, I forgot to mention something.

If I write the code like this:

Code: Select all

\ \ \ \ Test.
It works, but if I write it in this way...

Code: Select all

\n\ \ \ \ 
The spaces don't appear. It's after the "\n" tag.

If it can't be fixed, that's OK. Sorry for the trouble.

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Re: Ren'Py 6.8.0 Released

#68 Post by Hentai Senshi »

PyTom wrote:Okay, I think I fixed the presplash problem. Please download launcher/distribute.rpy from the following url, and rebuild distributions.
Okay, I'm getting reports that it now works. Thanks!

Do you still want a Mac zip showing the problem?
Project statii:
Yuri no Yume: Wet Night: Released!
Tentacularity: Released!
LoliFindsKitten: AlphaBetaThingy...

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Re: Ren'Py 6.8.0 Released

#69 Post by PyTom »

I don't see much of a need, at this point. I'll consider it fixed unless another problem pops up.
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Re: Ren'Py 6.8.0 Released

#70 Post by shizuka »

Either I missed this in the changelog, or I have a bug report:

Lines in question:
layout.imagemap_main_menu("mainmenuN.jpg", "mainmenuH.jpg", [
(599,355,707,404, "Start Game"),
(557,407,749,457, "Continue Game"),
(550,459,757,509, "Preferences"),
(607,511,699,561, "Quit"),
])

Problematic line: 3 (counting from 1)

Code: Select all

I'm sorry, but an exception occured while executing your Ren'Py
script.

ScriptError: could not find label 'Continue Game'.

While running game code:
 - script at line 699 of renpy-6.8.0/common/00library.rpy

-- Full Traceback ------------------------------------------------------------

  File "E:\renpy-6.8.0\renpy\bootstrap.py", line 247, in bootstrap
  File "E:\renpy-6.8.0\renpy\main.py", line 300, in main
  File "E:\renpy-6.8.0\renpy\main.py", line 92, in run
  File "E:\renpy-6.8.0\renpy\execution.py", line 201, in run
  File "E:\renpy-6.8.0\renpy\script.py", line 463, in lookup
ScriptError: could not find label 'Continue Game'.

While running game code:

Ren'Py Version: Ren'Py 6.8.0f
Tested with both my own project and Hinano's RenAi Blogger, run on Ren'Py 6.6.3 (original, works), Ren'Py 6.7.0 (works), and 6.8.0f (breaks). Manually setting config.main_menu to

Code: Select all

    config.main_menu = [
        (u"Start Game", "start", "True"),
        (u"Continue Game", _intra_jumps("load_screen", "main_game_transition"), "True"),
        (u"Preferences", _intra_jumps("preferences_screen", "main_game_transition"), "True"),
        (u"Quit", ui.jumps("_quit"), "True")
        ]
causes it to work again. I assume the u"Continue Game" label changed somewhere between 6.7.0 and 6.8.0f.

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Re: Ren'Py 6.8.0 Released

#71 Post by PyTom »

It's "Load Game" now.
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Re: Ren'Py 6.8.0 Released

#72 Post by shizuka »

Thanks, looks like I missed it in the changelog.
> The "Continue Game" option on the main menu has been renamed "Load Game", for consistency with the game menu.

Though the wiki now needs updating.

Hyouri

Re: Ren'Py 6.8.0 Released

#73 Post by Hyouri »

When I downloaded it onto a laptop with vista, I am unable to open the Edit Script option.

Everything else works, but not this.

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Re: Ren'Py 6.8.0 Released

#74 Post by PyTom »

Chances are quite good you don't have Java.
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farvardin
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Re: Ren'Py 6.8.0 Released

#75 Post by farvardin »

It's good you've made this module so we can use Scite again. Jedit is way too slow on my system (and it's not a really old computer).

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