So I've brought this section up for updates of any essential progress, my general needs, what's going on and all that nonsense.
Artwork Potential: Crappy and poorly google/harvested imagery and some hand drawn hubba jubba. Perhaps I make a rough sketch and have a friend draw it. How interesting... A game where all CG is drawn. Somehow, I see that as a lovely and fearful thing.
Music Potential: See: Artwork Potential
Sound Effect Potential: See: Music Potential
Current Status:
Storyline Availability: Absurd
- Stories in mind -
Niji no Umi - Ghost of Bermuda
Brief Summary: The main protagonist has a fairly enigmatic dream that clearly seems important - as that's all he recalls when he gets up from a hard patch of grass stranded in the middle of a forest. This is a man's journey to find out who - or what - he is while attempting to pursue his almost childish ambition to save lives. Around the year 1995, our hero awakens in a foreign world with only his absurd sword, clothing, and enigmatic personality. Can you live long enough to be able to save your best friend you don't even know about?
Interactivity: Aimed at being more of a visual novel telling his story. Your choices affect his knowledge about his power, and depending on your choices during the game you may actually see the end.
Difficulty: Not meant to be really hard. Just meant to be neat.
Artwork: NONE so far besides crudely snagged and cropped wilderness scenes.
Status: Conceptual phase (Written down but being revised), early creation phase [First game also mind you]
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Legend of Azarus - Fall of the Dark Swordsman
This is what I hope to release as a main project. I was more fond of this story
![Very Happy :D](./images/smilies/icon_biggrin.gif)
An example of my terrible pre-redraw artwork is This! Palo and Azarus xD
Edit: Hmm... Inkified isn't as bad when cleaned up.