I have been involved in budget issues, cutting down game design to size for all different kinds of needs. One thing I repeatedly heard on this meeting was that publishers are hesitant to pay for content that a player might not see. E.g. a game with several options leading to content the player won't see if s/she chooses(!) another path.
I was reminded that there are even players who feel literally betrayed if they play through a game and have not seen it all!
Which puzzles me personally - considerably, as I am a big advocat of choices - which is the whole idea of a game for me: To offer me choices. What's all this Zeitgeist talk about 'non-linear game play' if I can't have choices to do things differently creating a diffent outcome of the game of different effects on a game's world? (Not going into the discussion of more content is more expensive, which goes without saying! However at the same time games are supposed to be longer and longer! Six hours are considered not enough by some.)
Obviously a clash of different interests as well as ppl again saying things which they don't mean and likely don't actually do/live either...
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So why do you play games?
How much time do you spent with playing?
What is a frustration factor?
When do you give up?
Why do you want to play a game through?
in that context: How is the relation between games you spent money on and those you did not?
Do you play games even though they are not of the kind you like?
If so, why?
Do you believe in 'genre of games' or 'games for genders'?
Lots of reasons! It's fun, I love the variety of genres Action, Adventure, Sports, Racing, delving into new worlds, relaxation, excitement, cute things, funny things, interactive entertainment...
How much time do you spent with playing?
Varies, excessively, from non in months to 10 hours straight, 6 hours sleep, another 10h of gaming if a game captivates me.
What is a frustration factor?
Bad controller handling/responsiveness, optics which make me feel sick, pointless repetition to stretch play time, no or stupid 'story', pointless violence, not knowing what to do, instant attacks on level start with quick possible dead of player, not being able to set audio volume separately, or have own controller settings, video scenes who do not adjust to my volume settings and 'scream' at me at 3 in the night =_=; ...
When do you give up?
Quickly if several of above mentioned factors add up.
Why do you want to play a game through?
What would be the point to stop right in the middle if I happen to enjoy the setting, the story, challenge and the game play? If I see re-play value I might start over right away ^_^
How is the relation between games you spent money on and those you did not?
A friend has a lot of games so I can sample many without feeling 'bad' that I spent lots of money on games I ended up not enjoying. I am a 'late bloomer', buying games when the have dropped in prices and I am pretty picky. So I have not that many games, but I play through most of the games, if I come to like them. I quickly stop if I do not like a game, even if bought.
Do you play games even though they are not of the kind you like? If so, why?
I do, I am not fond of Ego-Shooter, but I e.g. played through Halo and Halo2. For one thing i am interested how different games are made. Sometimes certain elements are just nicely made. Narrations are funny, have good acting, animations are unusually natural and smooth, game play is smooth and non-frustrating. Repetiveness and violence are not too blunt and obvious, the challenge is tempting etc...
Do you believe in 'genre of games' or 'games for genders'?
I don't believe in the male vs. female myth. I believe in different tastes and interests. I play 'male' actions games as well as cute 'female' games. Furthermore I enjoy playing a female protagonist as well as a male. In fact I find the female game pathes usually more intriguing: e.g. Eileen's in "Alone in the Dark 4", or the female Alex in "Deus Ex iw".