Ren'Py 6.9.3 released

Discuss how to use the Ren'Py engine to create visual novels and story-based games. New releases are announced in this section.
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Re: Ren'Py 6.9.3 pre-released

#16 Post by delta »

jack_norton wrote:I built "the question" since is only 8mb (my bionic heart demo was 50mb!). Uploaded it here:
http://www.winterwolves.net/the_question-1.0-mac.zip
Simple, CFBundleExecutable is still set to "Ren'Py Launcher" in the Info.plist, not "the_question" as it should.

https://bugs.launchpad.net/renpy/+bug/401469
The rest is left as an exercise for the reader.

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Re: Ren'Py 6.9.3 pre-released

#17 Post by PyTom »

Thanks for diagnosing this. I'll fix it when I have a bit more energy.
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Re: Ren'Py 6.9.3 pre-released

#18 Post by jack_norton »

Yes true, even the icon points to launcher.icns (and not icon.icns) and description, etc changing it by hand makes game work. Will now remove that file then.
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Re: Ren'Py 6.9.3 pre-released

#19 Post by Schnauzer »

Maybe this is my oportunity to colaborate with the Spanish translation and learn how to use it because I'm stuck with that T-T

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Re: Ren'Py 6.9.3 pre-released

#20 Post by MagicKid »

Thank you for that one! I enjoy testing it out and using the functions. It is a good version of Ren'Py! :D

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Re: Ren'Py 6.9.3 pre-released

#21 Post by PyTom »

I've uploaded a 6.9.3b, which fixes the bugs reported above, and some of the bugs reported on the website. (The rest are hard to fix while maintaining the software renderer's performance.)

I've also changed the name to "Road to Recovery", for obvious reasons.

Please test and let me know, as I'd like to make a final release in a couple of days.
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Re: Ren'Py 6.9.3 pre-released

#22 Post by PyTom »

Hm... has anyone gotten around to testing 6.9.3b? I _think_ it fixes the remaining problems, but some confirmation would be nice before I finally release it.
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Re: Ren'Py 6.9.3 pre-released

#23 Post by lunasspecto »

I've used Ren'Py 6.9.3b a bit and haven't had any issues so far. I made an all-in-one archive and a Macintosh app for the kinetic novel "Crimson" using 6.9.3b (posted in the game's thread). Only one person has downloaded each so far, and I haven't had any feedback about how they work, but I know the all-in-one archive works fine on my Ubuntu machine. Moreover, I'm pleased with all of Ren'Py's new features.
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Re: Ren'Py 6.9.3 pre-released

#24 Post by Jo'ogn »

PyTom wrote:Hm... has anyone gotten around to testing 6.9.3b?
German XP sp3. Trying to build windows x86 distribution.

I can build "the Question", but is there anything I need to change with my own projects to build them? I got no errors building with 6.9.2. And this traceback doesn't seem to point at any of my files...

Apart from that I really appreciate the project folder option, makes developing more convenient! ^_^b
I'm sorry, but an exception occured while executing your Ren'Py
script.

UnicodeDecodeError:

While running game code:
- script at line 241 of renpy-6.9.3/launcher/distribute.rpy
- python at line 398 of renpy-6.9.3/launcher/distribute.rpy.
- python at line 131 of renpy-6.9.3/launcher/distribute.rpy.
- python at line 82 of renpy-6.9.3/launcher/distribute.rpy.

-- Full Traceback ------------------------------------------------------------

File "L:\Renpy\renpy-6.9.3\renpy\bootstrap.py", line 258, in bootstrap
File "L:\Renpy\renpy-6.9.3\renpy\main.py", line 308, in main
File "L:\Renpy\renpy-6.9.3\renpy\main.py", line 92, in run
File "L:\Renpy\renpy-6.9.3\renpy\execution.py", line 230, in run
File "L:\Renpy\renpy-6.9.3\renpy\ast.py", line 558, in execute
File "L:\Renpy\renpy-6.9.3\renpy\python.py", line 921, in py_exec_bytecode
File "renpy-6.9.3/launcher/distribute.rpy", line 398, in <module>
File "renpy-6.9.3/launcher/distribute.rpy", line 131, in tree
File "renpy-6.9.3/launcher/distribute.rpy", line 82, in include
UnicodeDecodeError:

While running game code:
- script at line 241 of renpy-6.9.3/launcher/distribute.rpy
- python at line 398 of renpy-6.9.3/launcher/distribute.rpy.
- python at line 131 of renpy-6.9.3/launcher/distribute.rpy.
- python at line 82 of renpy-6.9.3/launcher/distribute.rpy.

Ren'Py Version: Ren'Py 6.9.3b
Traceback (most recent call last):
File "renpy.py", line 128, in <module>
renpy.bootstrap.bootstrap(renpy_base)
File "L:\Renpy\renpy-6.9.3\renpy\bootstrap.py", line 286, in bootstrap
if report_error and report_error.report('an exception'):
File "L:\Renpy\renpy-6.9.3\renpy\display\error.py", line 48, in report
screen = pygame.display.set_mode(self.size, self.flags, 32)
AttributeError: 'NoneType' object has no attribute 'display'
Traceback (most recent call last):
File "renpy.py", line 128, in <module>
renpy.bootstrap.bootstrap(renpy_base)
File "L:\Renpy\renpy-6.9.3\renpy\bootstrap.py", line 286, in bootstrap
if report_error and report_error.report('an exception'):
File "L:\Renpy\renpy-6.9.3\renpy\display\error.py", line 48, in report
screen = pygame.display.set_mode(self.size, self.flags, 32)
AttributeError: 'NoneType' object has no attribute 'display'
Traceback (most recent call last):
File "renpy.py", line 128, in <module>
renpy.bootstrap.bootstrap(renpy_base)
File "L:\Renpy\renpy-6.9.3\renpy\bootstrap.py", line 286, in bootstrap
if report_error and report_error.report('an exception'):
File "L:\Renpy\renpy-6.9.3\renpy\display\error.py", line 48, in report
screen = pygame.display.set_mode(self.size, self.flags, 32)
AttributeError: 'NoneType' object has no attribute 'display'
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Re: Ren'Py 6.9.3 pre-released

#25 Post by jack_norton »

I must admit I wasn't using it because was about to finish Bionic Heart, but now I'm using only the new version (the new features are great!). I did another test build for mac and this time no problem, everything worked fine :)
I'm using it since 3-4 days only but so far seems good, no problems.
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Re: Ren'Py 6.9.3 pre-released

#26 Post by jack_norton »

I spoke too early: I am using SCiTe as editor, and CTRL+0 doesn't launch the game anymore. If I click launch on the launcher it works, but if I try with the key combination (the one I use more often) nothing happens :(
If I open the panel I see:

Code: Select all

>"C:\- indie dev -\games\renpy.new\Heileen2\game/../../renpy.exe" "--game" "C:\- indie dev -\games\renpy.new\Heileen2\game"
>The system cannot find the file specified.
seems wrong path to renpy.exe (I am using the new "set project directory" feature).
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Re: Ren'Py 6.9.3 pre-released

#27 Post by PyTom »

Jo'ogn, can you try to replace renpy-6.9.3/launcher/distribute.rpy with the attached file? I think it should fix your first problem. I'm not sure about the cause of the second, but it looks like you're not running Ren'Py properly.

Jack, I'm not sure how to fix your problem. Basically, the problem is that we no longer know how to locate the Ren'Py directory from the location of the game files. (I guess I'll have to consider removing the launch shortcut.)
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Re: Ren'Py 6.9.3 pre-released

#28 Post by Jo'ogn »

PyTom wrote:Jo'ogn, can you try to replace renpy-6.9.3/launcher/distribute.rpy with the attached file? I think it should fix your first problem. I'm not sure about the cause of the second, but it looks like you're not running Ren'Py properly.
It did fix it, thank you. It was only one problem, I merely quoted both error files.


Uhm, "build distribution" puts everything(!) that is in a project's folder into the archive o_o; I have other project related files next to the game/ folder. I would have expected that renpy only takes the game/ folder to build a distribution... Would that be a reasonable thought or do I need to keep wip related files outside project folders.
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Re: Ren'Py 6.9.3 pre-released

#29 Post by PyTom »

you need to put them in a different directory, or add them to the list of excludes. People often want to include additional things with their game distributions, like documentation, so I just include everything.
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Re: Ren'Py 6.9.3 released

#30 Post by PyTom »

After fixing Jo'ogn's bug, I'm comfortable about releasing Ren'Py 6.3.9c as Ren'Py 6.9.3 final. So I did.

I'll also be uploading an updated SciTE shortly, that takes care of Jack's problem. At some point, I'd like a SciTE user to step up and start supporting it... I don't want to have to maintain support for two editors I never use.
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