Character Sprite movement/fade-in when talking? (SOLVED)

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Underworld King Star
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Character Sprite movement/fade-in when talking? (SOLVED)

#1 Post by Underworld King Star »

Time to ask more banal crap that is probably blindingly obvious!!!!

I've probably summarized what I mean really badly in the topic title, but basically, you know when you're using the function (I forget which) to have the character sprite talk, and the default is in the middle of the screen with no fade-in or fxs as such? How would one go about doing the "side" sprite style and transition of sorts? Basically, I'm looking to do the same sort of one they have in Persona or Trauma Center:

http://www.youtube.com/watch?v=NNZmHOHM ... re=related

where they come in from the side, and perhaps with a fade in of sorts.

now I'm still a coding n00b and renpy n00b, so how would I go about doing this?
Last edited by Underworld King Star on Tue Nov 17, 2009 9:15 am, edited 1 time in total.

JinzouTamashii
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Re: Character Sprite movement/fade-in when talking?

#2 Post by JinzouTamashii »

It's not the slidein/right/left transitions, is it... ?

This is the oldschool 6.9.3 way of doing it.

http://www.renpy.org/wiki/renpy/doc/ref ... Transition

something like

Code: Select all

show eileen at left
with move
with fade
maybe?
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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Underworld King Star
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Re: Character Sprite movement/fade-in when talking?

#3 Post by Underworld King Star »

I took your suggestion and mixed it with the documentation and a half hour (or more :oops:) of n00bish struggling but I managed to get it. :3 I'm going to figure out the fade bit later, but at the moment, I found out that doing

Code: Select all

init:
    $ define.move_transitions('speak', 0.1, subpixel=True)
means I can

Code: Select all

show sylvie normal at left with speakinleft
then it does what I needed it to. :3 and I can use speakoutleft to get rid of her. The problem with using moveinleft instead of all this was that moveinleft's delay is like 0.5 seconds and I WANT IT FASTER DAMNIT


but yeah, thank you for helping out :3

(hope this is useful to someone else who wants to use it~)

JinzouTamashii
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Re: Character Sprite movement/fade-in when talking?

#4 Post by JinzouTamashii »

Be sure to tag your opening post "solved"
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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