Time to ask more banal crap that is probably blindingly obvious!!!!
I've probably summarized what I mean really badly in the topic title, but basically, you know when you're using the function (I forget which) to have the character sprite talk, and the default is in the middle of the screen with no fade-in or fxs as such? How would one go about doing the "side" sprite style and transition of sorts? Basically, I'm looking to do the same sort of one they have in Persona or Trauma Center:
http://www.youtube.com/watch?v=NNZmHOHM ... re=related
where they come in from the side, and perhaps with a fade in of sorts.
now I'm still a coding n00b and renpy n00b, so how would I go about doing this?
Character Sprite movement/fade-in when talking? (SOLVED)
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This is the right place for Ren'Py help. Please ask one question per thread, use a descriptive subject like 'NotFound error in option.rpy' , and include all the relevant information - especially any relevant code and traceback messages. Use the code tag to format scripts.
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Character Sprite movement/fade-in when talking? (SOLVED)
Last edited by Underworld King Star on Tue Nov 17, 2009 9:15 am, edited 1 time in total.
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Re: Character Sprite movement/fade-in when talking?
It's not the slidein/right/left transitions, is it... ?
This is the oldschool 6.9.3 way of doing it.
http://www.renpy.org/wiki/renpy/doc/ref ... Transition
something like
maybe?
This is the oldschool 6.9.3 way of doing it.
http://www.renpy.org/wiki/renpy/doc/ref ... Transition
something like
Code: Select all
show eileen at left
with move
with fade
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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Re: Character Sprite movement/fade-in when talking?
I took your suggestion and mixed it with the documentation and a half hour (or more ) of n00bish struggling but I managed to get it. :3 I'm going to figure out the fade bit later, but at the moment, I found out that doing
means I can
then it does what I needed it to. :3 and I can use speakoutleft to get rid of her. The problem with using moveinleft instead of all this was that moveinleft's delay is like 0.5 seconds and I WANT IT FASTER DAMNIT
but yeah, thank you for helping out :3
(hope this is useful to someone else who wants to use it~)
Code: Select all
init:
$ define.move_transitions('speak', 0.1, subpixel=True)
Code: Select all
show sylvie normal at left with speakinleft
but yeah, thank you for helping out :3
(hope this is useful to someone else who wants to use it~)
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Re: Character Sprite movement/fade-in when talking?
Be sure to tag your opening post "solved"
Don't worry, we can get through it together. I didn't forget about you! I just got overwhelmed.
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