One game I absolutely have to mention - even if it will never end in the list - is The Fucking Question. It has one of the nicest interfaces and there were quite a number of things that made me go in awe of what you could do with the engine. Plus, it's got Mugen's art!
(I don't want to insist, but... maybe with a warning screen or something before the download page?)
Jake wrote:That said, there's also several games I would suggest really shouldn't be on such a list, whatever the goal:
Moonlight Walks (Either version; it's just... bland and sterile. It makes an excellent demo game to show people how to write simple scripts, but it's really not anything to show off the engine or scene with in any capacity.)
Dream Saviour Gakuen (This game is a crime against grammar. Forget the content, which I know some don't like either, it's just hard to read.)
The Rutabega (Really, either Samu-kun's correct in accusing Wintermoon of trolling, there, or Wintermoon's standards are a lot lower than his posts suggest. It's not atrocious, by any means, but the presentation is detached, the writing isn't great by any stretch of the imagination and there's no sound whatsoever.)
I agree with each one of those, as you know since we've discussed about it. Unless we have to feature MW because it's the software's creator's game, I really don't see anything for which it stands out.
DSG has more than just atrocious grammar and I suspect it could even scare some people away.
(Seriously, is TFQ worse when we talk about a game where a loathsome coach sexually harasses a student in one of the endings? I might be an exception, but I found it disturbing)
I don't know about Wintermoon's intention, but I must admit I took it as a joke when I saw the proposal for the Rutabega. Probably there was just a misunderstanding, it's easy in internet forums. :3
That said: no, I wouldn't feature it at all. There are other games I wouldn't personally put in the list, but this is definitely enough of a NO to have to say it.
My list would be:
Tying threads (the story was very engaging);
Magical boutique (it shows quite some tricks the engine can do, and the characters are also appealing);
Katawa shoujo (mostly on a technical and graphical point of view);
Cell phone love letter (quite a nice customisation of the interface, and I liked what Scout did with the way the endings work);